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Description
When keeping track of refresh data, Triton needs to make sure the data isn't mixed between servers.
The easiest way would be to just clear everything when changing servers, but for correctness, it makes sense to clear on certain packets.
It is not clear from the packet descriptions, which packets clear what, but by peeking into the Velocity code base, it seems like the following:
JOIN_GAME
:
- clears chunks and entities
START_CONFIGURATION
/END_CONFIGURATION
(?, but likely when entering the config state):
- clears boss bars
- clears tab
- clears tab header footer
Velocity manually clears on 1.20 and below:
- boos bars
- tab
Unknown:
- tab header footer
- scoreboards
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