8000 Releases · treviasxk/UNanite · GitHub
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Releases: treviasxk/UNanite

Version 0.1.5

19 Aug 12:52
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Known issues

• Lag happens when using a thousand objects of the same mesh

Changelog

• Suport multi thread core.
• Now the meshes are using independent materials.
• Now redering smooth.
• Improviments to multi objects.
• Others little fixed.

Full Changelog: v0.1.3...v0.1.5

Version 0.1.3

16 Aug 13:42
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Version 0.1.3 Pre-release
Pre-release

Known issues

• For now the meshes are not using independent materials.

Changelog

• Improvement performance to multi objects in scene.
• Meshes that are the same will be combined to use less GPU resource.
• Now the meshs are arranged in hierarchy.
• Add License MIT.
• Removed shaders.
• Updated README.md.

Full Changelog: v0.1.2...v0.1.3

Version 0.1.2

15 Aug 21:21
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Version 0.1.2 Pre-release
Pre-release

Known issues

• lag when using a lot of objects in the scene.
• Even when the amount of triangles and vertices is reduced, there is no FPS gain.

Changelog

• Improviment performance.
• Add suport to multi objects.

Full Changelog: v0.1.1...v0.1.2

Version 0.1.1

12 Aug 13:37
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Version 0.1.1 Pre-release
Pre-release

Changelog

• Project base

Full Changelog: https://github.com/treviasxk/UNanite/commits/v0.1.1

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