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Musical cues are often used for strategic reasons, e.g. to know when to move to specific places, kill specific enemies, etc.
There's an overall "musical orchestration" to the games that most players will encounter whose positions and sync points could be programmed-in, but for advanced uses (say, you're dragging out certain attacks longer than ZUN really intended them to be), probably better to just have a float slider in the practice menu representing where to seek to in the music in seconds.
Maybe we could include preset positions for these for the most "common" music sync that'll happen at that point in the stage but allow manual adjustment.
The text was updated successfully, but these errors were encountered:
actually, it would be even more beneficial to allow setting the internal stage timer to any frame value you want, too.
I'm trying to practice UFO s5 postmid, which is very sensitive to the timing of the stage because extra fairies can appear.
If I start directly at the postmid, way more extra waves appear than if I were to play normally from the start of the stage. This forces me to have to restart the stage every time to practice the postmid
Or maybe even for bosses too.
Musical cues are often used for strategic reasons, e.g. to know when to move to specific places, kill specific enemies, etc.
There's an overall "musical orchestration" to the games that most players will encounter whose positions and sync points could be programmed-in, but for advanced uses (say, you're dragging out certain attacks longer than ZUN really intended them to be), probably better to just have a
float
slider in the practice menu representing where to seek to in the music in seconds.Maybe we could include preset positions for these for the most "common" music sync that'll happen at that point in the stage but allow manual adjustment.
The text was updated successfully, but these errors were encountered: