AI research environment for the Atari 2600 games 🤖.
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Updated
Aug 30, 2022 - Python
AI research environment for the Atari 2600 games 🤖.
강화학습에 대한 기본적인 알고리즘 구현
Breaks out specified attribute from other entities to a sensor
Pytorch implementation of intrinsic curiosity module with proximal policy optimization
📖 Paper: Human-level control through deep reinforcement learning 🕹️
Training a vision-based agent with the Deep Q Learning Network (DQN) in Atari's Breakout environment, implementation in Tensorflow.
Breakout is a game created with Python 3, using the module PyGame. It is a ball game where you bounce the ball by moving the paddle. Eliminate all the blocks to win.
👾 My solutions to OpenAI Gym Reinforcement Learning problems.
Breakout game for the ESP32 TTGO LCD module. Game adapted from Volos Projects for PlatformIO.
RL based agent for atari games
This repo contains implementations of algorithms such a Q-learning, SARSA, TD, Policy gradient
This strategy applies Bollinger Band together with Keltner Channel which successfully captured breakout stocks on a daily timeframe.
Implementation of Deep Reinforcement Learning of the paper Mnih et al., 2013 arXiv:1312.5602v1 Playing Atari game Breakout in gym environment running on tensorflow 2.3.1 and keras 2.4.0
train an AI to play breakout with simple Q-learning algorthim
Implementation of Deep Q-Network (DQN) on OpenAI games: Pong and Breakout using Tensorflow and Numpy
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