Description
I was only saving loop point data into BrawlCrate, and yet it crashes when I do it. I didn't do anything else in particular.
Desktop (please complete the following information):
Windows 11
Crash Log
Exception from HRESULT: 0x88780096
at BrawlLib.Platform.Win32.DirectSound.IDirectSound8.CreateSoundBuffer(DSBufferDesc& pcDSBufferDesc, IDirectSoundBuffer8& ppDSBuffer, IntPtr pUnkOuter)
at BrawlLib.Internal.Audio.wAudioBuffer..ctor(wAudioProvider parent, DSBufferDesc& desc)
at BrawlLib.Internal.Audio.wAudioProvider.CreateBuffer(IAudioStream target)
at BrawlLib.Internal.Windows.Controls.AudioPlaybackPanel.TargetChanged(IAudioSource newTarget)
at BrawlLib.Internal.Windows.Controls.AudioPlaybackPanel.set_TargetSource(IAudioSource value)
at BrawlCrate.UI.MainForm.resourceTree_SelectionChanged(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at BrawlCrate.UI.ResourceTree.set_SelectedNode(TreeNode value)
at BrawlCrate.UI.ResourceTree.OnAfterSelect(TreeViewEventArgs e)
at System.Windows.Forms.TreeView.TvnSelected(NMTREEVIEW* nmtv)
at System.Windows.Forms.TreeView.WmNotify(Message& m)
at System.Windows.Forms.TreeView.WndProc(Message& m)
at BrawlCrate.UI.ResourceTree.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)