- Brasília, DF
✨ Inspiration
8080, 8086, and 68000 distributions of F83 (Forth 83 Model implementation, 16Bit) by Henry Laxen and Mike Perry, 1984
Platform game for MSX 1 with pixel fine scroll (maybe 8 directions), parallax background, 2 color player and enemies (3 per line), and more
Experiments on SDCC v4.1.12 to develop a side scrolling game on msx2
Proof of concept of an interlaced scroll on MSX1
Voice encoder for SCC chip. The speech is segmented in voiced and unvoiced segment. The pitch is extracted in voiced segments and used to compute a a mean waveform for that segment. Unvoiced segmen…
Unfinished demo for MSX, line interrupts and VDP R26/27 V9958 MSX2+
Basic functions for reading mouse controller of MSX computers.
Small game engine written in Z80 assembler for MSX. Based upon ASMSX compiler.
MSX is a great 8 bit computer architecture created by ASCII and Microsoft. It was really big in Japan and also in Brazil.
Tests and demos for msx in C for Hitech C cross compiler v7.8pl2
Real-ESRGAN aims at developing Practical Algorithms for General Image/Video Restoration.
PokeWilds - A Gen 2 Game/Engine using libGDX
TIGR - the TIny GRaphics library for Windows, macOS, Linux, iOS and Android.
SE BASIC - A free BASIC interpreter written in Z80 assembly language
Minimal world engine for old computers. Scriptable NPCs, growable crops, editable maps, in glorious CGA (or VGA).
TIC-80 is a fantasy computer for making, playing and sharing tiny games.