- Montpellier, France
- chsxf.dev
- @chsxf@mastodon.gamedev.place
- @chsxf.dev
- in/christophesauveur
- https://chsxf.medium.com/
Unity & Shaders
Cross-engine tool for lossless compression of sprites with identical regions
Unity Odin editor helper which permits to set a "SOVariant" attribute to a ScriptableObject and override, or not, certain fields (similar to prefab variants but for scriptable objects).
Utility class that provides ability to tag methods in Monobehaviours to receive notifications about Animator state changes.
(Unity3D) Test multiplayer without building
Script Templates for my Unity Projects.
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
A C# port of CSG.js by Evan W (http://evanw.github.io/csg.js/).
A decentralized audio playing system for Unity, designed for simplicity and built to scale!
Lightning-fast and Zero Allocation Tween Library for Unity.
A Lightweight, Flexible, Powerful Shader GUI System for Unity.
Provides an efficient allocation free async/await integration for Unity.
Free (libre) font editor for Windows, Mac OS X and GNU+Linux
These scripts will make your UGUI ScrollRect reusing cells, to improve performance, loading time and draw calls.
Demo project using Addressables package