8000 Corroder blob growing and merging · Issue #1623 · redeclipse/base · GitHub
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Corroder blob growing and merging #1623

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2404133455 opened this issue Mar 6, 2025 · 0 comments
Open

Corroder blob growing and merging #1623

2404133455 opened this issue Mar 6, 2025 · 0 comments

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@2404133455
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I am making this issue because this is planned, but it has not been posted here yet and it's easy to forget about since it's a relatively minor feature.

Corrosion Cannon's alt-fire blobs tend to be destroyed by projectiles. Normally, that behavior is expected, as it can be used to clear out traps laid out by an enemy actor, or even shoot them down mid-air (which is very cool).

However, this also happens when corroder2 grenades fired by the same player collide. This essentially results in two (or sometimes more due to acid droplets) traps being wasted, which is surprisingly not an uncommon behavior in the heat of battle.

Quin's idea to change this was to make the blobs grow when shot with another, and also when sprayed with corroder1. This would increase their damage correlating with size. I don't really know what the limit for this would be, but when reaching maximum size, the big glob could explode or do something else (one joke idea was to make the glob gain sentience and move around the map like a monster lol)

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