Open
Description
Hi, I am aware in current year there is CUDA/ROCm, but I am interested in Brook because I don't want to get locked into a vendor and would like to run on other devices (probably Shader Model 3.0, or ES 2.0 at worse for old android hardware etc, not sure if ES is even supported here).
Can you edit the readme to clarify what differences there are in your fork, and what planned work there is if any? If you can explain why you are using Brook instead of Brook+ (at https://sourceforge.net/projects/brookplus/, not clear on what hardware is supported: "CPUs and GPUs. Supports an ATI CAL and x86 CPU backend") that would also be helpful.
Metadata
Metadata
Assignees
Labels
No labels