8000 Doesn't use NVDA for text output · Issue #10 · lightsoutgames/godot-tts · GitHub
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Doesn't use NVDA for text output #10
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@nightblade9

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@nightblade9

As discussed with @ndarilek on Discord.

Repro steps:

  • Boot up Windows
  • Install and launch NVDA
  • Under settings, change the voice to a female one
  • Run a godot-tts project and execute the code TTS.speak("hello world")
  • Press Insert+S until NVDA speech is off

Expected outcome: a female voice reads the text, via NVDA
Actual outcome: a male voice reads the text.


I'm pretty sure the speech synthesizer is being used instead of NVDA. There are a couple of other related issues I found:

  • Having tool on TTS.gd makes the Godot 3.5.1 editor pretty much unstable and unusable
  • The properties for can_detect_screen_reader and has_screen_reader are both false even when NVDA is running

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