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Support for save sync. Saves can be exported to a folder / a Nextcloud instance / the Lutris website (only Patreons for the last one) Differentiate between different game produced files: saves, configs, logs, screenshots, .... Must support save versioning by date and by hostname (newest save not always the desired one) Drag and drop of a folder should be supported with folders, using an exe selector explained below. For auto-installers and folder drag and drop, we should be able to detect Windows/Linux/DOS executables in a given folder and let the user select one for the main file. Or several, to create launch configs. We should ignore anything we know isn't from a game (notepad.exe, etc) We should create file lists of a folder when installing a game. When uninstalling the game, we should only delete the files listed in the list. If an install precedes the file list implementation, the folder deletion checkbox should be disabled by default. After a while, we should only delete content listed in a file and nothing else. On the Lutris flatpak, Flatpak runners should be prioritized. Even on the native version, using Flatpak runners should be an option. Addition of a unique download queue, shared by everything (installers, runtime updates, runners, ...). Default to 1 download per domain name on the queue. No limit is needed for concurrent downloads because it's very unlikely that lutris would start dozens of downloads from different domains at the same time. We can put one in place because it's good practice but the limit can be pretty high (15~20?).
No due date•4/19 issues closed- No due date•2/19 issues closed