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I only wanted to tell you, I now created a polyfill for the getBoxQuads wich supports the transformations. Don't know if you still need it, only for info.
@jogibear9988 this is awesome, thanks for making that!
I'm planning to add math functions to Lume and will include it when I do. Right now the Lume elements have position, rotation, scale, but there are no utilities for doing matrix math in Lume coordinates (which follows the DOMMatrix coordinate system), and the only math utilities are from Three.js for the underlying Three.js objects. Basically it is not a good experience if we have to bypass Lume's coordinate system because there are no math utilities, because then we have to switch mindset to Three's coordinate system and do math to align it with Lume's. Basically Lume similarly needs all those math utilities but for DOMMatrix/DOMPoint/etc instead of Three Matrix4/Vector3/etc.
@trusktr
hey, I saw your issue at maxmaximov/getBoxQuads#1
I only wanted to tell you, I now created a polyfill for the getBoxQuads wich supports the transformations. Don't know if you still need it, only for info.
https://github.com/jogibear9988/getBoxQuadsPolyfill
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