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Right now, all miniwin classes related to graphics are in miniwin/sdl3gpu and have a SDL3GPUImpl suffix.
Once miniwin/sdl3gpu has all features implemented, and we better understand what an extra backend requires, we should look how we can split miniwin/sdl3gpu into reusable components
Right now, all miniwin classes related to graphics are in
miniwin/sdl3gpu
and have aSDL3GPUImpl
suffix.Once miniwin/sdl3gpu has all features implemented, and we better understand what an extra backend requires, we should look how we can split miniwin/sdl3gpu into reusable components
See discussion at #178 (comment)
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