-
Notifications
You must be signed in to change notification settings - Fork 17
~ViewLODList(): Assertion `m_refCount == 0' #119
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Comments
(happens in decomp too) |
Someone probably did a I know this project is currently trying to match the behavior of the original Lego Island as close as possible, so maybe this could be "fixed" in the next stage of the project? |
I really hope this project will fix bad stuff like that. We did already fix other bad dev assumptions in the code. |
We can fix bugs that aren't game altering in portable, but before doing so we should understand the complete nature of them. The assertion in this particular case seems reasonable, so we should figure out where the actual bug is and resolve that. (instead of just removing the assert, for instance) |
This happens when shutting down the game. It's hard to know if the remaining leakage issues are related to it or not so probably a good place to start if anyone want to try and fix memory leakage.
The text was updated successfully, but these errors were encountered: