Description
Game or games this happens in
Every
What area of the game / PPSSPP
As part of my OSD experiments I'm displaying NumVBlanks. I noticed that using the Pause (w/o menu) key and then the Frame Advance key increases the NumVBlanks value twice.
When I press Frame Advance for the first time it increases by 1, as expected, then every consecutive Frame Advance increases it by 2.
When using the Step Frame button in the GE debugger NumVBlanks is increased only by 1.
All of this hints that the bind-able Frame Advance key is broken, and skips 2 frames instead of 1. In fact when trying to compare against Step Frame in GE debugger, Step Frame produces a smoother transition, whereas the difference between 2 frames while using Frame Advance is bigger.
My first suspect was #19473, but it already seems to be broken in the build before that one.
What should happen
The bind-able Frame Advance key should step only a single frame just like the Step Frame button in the GE debugger.
Logs
No response
Platform
Windows
Mobile device model or graphics card (GPU)
NVIDIA GeForce GTX 1060 3GB (driver 561.9.0.0)
PPSSPP version affected
v1.18.1-1769, v1.18.1 release, v1.17.1-1138
Last working version
no idea :(
Graphics backend (3D API)
Every
Checklist
- Test in the latest git build in case it's already fixed.
- Search for other reports of the same issue.
- Try resetting settings or older versions and include if the issue is related.
- Try without any cheats and without loading any save states.
- Include logs or screenshots of issue.