Switch to sleep_precise for WaitUntil(), bump VMA and gradle versions #20054
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WaitUntil() is used for frame timing.
This can improve frame pacing slightly, not just on Windows actually.
Also bumps gradle and VMA (vulkan memory allocator), the latter to avoid an assert with the latest NV drivers (fortunately. 1.19 is not affected since it doesn't request Vulkan 1.4).
Reference to VMA bug: GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator#457