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在日服 2025-05-21 更新 后,新增了冠位 Saber(下附图)
在 FGO-py 运行时,会跳过冠位 Saber 的技能,其他从者的技能可以被正常开启 进入指令卡选择后,冠位 Saber 的指令卡可以被选择,但是宝具卡不会被选择
虽然冠位会增加不少buff,但是由于只能全员Saber,只靠平A卡和非冠位的宝具还是很难打100三星,目前还没有测试通过
如上文
可以正确选择冠位 Saber 的技能和宝具
我猜是由于冠位 Saber 的图标变化导致没有识别? 我看到 fgoImage/class 下有各职阶金银铜的图标,或许可以通过加入新的图标来识别? 不过可能 fgoMetadata 里的 classImg 可能也要做出调整?现在是不是只能识别到三种图片?
fgoImage/class
fgoMetadata
classImg
抱歉您的代码写得很密,我太菜了看不懂只能找 chatGPT 问了一下,具体还是麻烦您了,图片方面如果需要协助我可以帮忙!
[2025-05-21 16:34:18,161][DEBUG]<fgo.Detect> isTurnBegin True [2025-05-21 16:34:18,400][DEBUG]<fgo.Fuse> 0 [2025-05-21 16:34:18,409][DEBUG]<fgo.Ocr> __call__ '1' [2025-05-21 16:34:18,409][DEBUG]<fgo.Detect> getStage 1 [2025-05-21 16:34:18,409][DEBUG]<fgo.Detect> isServantFriend False [2025-05-21 16:34:18,409][DEBUG]<fgo.Detect> isServantFriend False [2025-05-21 16:34:18,410][DEBUG]<fgo.Detect> isServantFriend True [2025-05-21 16:34:18,417][DEBUG]<fgo.Ocr> __call__ '1' [2025-05-21 16:34:18,417][DEBUG]<fgo.Detect> getStageTotal 1 [2025-05-21 16:34:18,444][DEBUG]<fgo.Detect> getFieldServant 0 [2025-05-21 16:34:18,475][DEBUG]<fgo.Detect> getFieldServantClassRank (1, 0) [2025-05-21 16:34:18,537][DEBUG]<fgo.Detect> getFieldServant 384 [2025-05-21 16:34:18,557][DEBUG]<fgo.Detect> getFieldServant 0 [2025-05-21 16:34:18,557][INFO]<fgo.Kernel> Turn 1 Stage 1 StageTurn 1 [0, 384, 0] [2025-05-21 16:34:18,577][DEBUG]<fgo.Detect> setupEnemyGird 0 [2025-05-21 16:34:18,616][DEBUG]<fgo.Ocr> __call__ '' [2025-05-21 16:34:18,616][DEBUG]<fgo.Detect> getEnemyHp 0 [2025-05-21 16:34:18,655][DEBUG]<fgo.Ocr> __call__ '3,153,860' [2025-05-21 16:34:18,655][DEBUG]<fgo.Detect> getEnemyHp 3153860 [2025-05-21 16:34:18,693][DEBUG]<fgo.Ocr> __call__ 'ES' [2025-05-21 16:34:18,693][DEBUG]<fgo.Detect> getEnemyHp 0 [2025-05-21 16:34:18,693][DEBUG]<fgo.Detect> getEnemyHp 0 [2025-05-21 16:34:18,693][DEBUG]<fgo.Detect> getEnemyHp 0 [2025-05-21 16:34:18,693][DEBUG]<fgo.Detect> getEnemyHp 0 [2025-05-21 16:34:18,694][DEBUG]<fgo.Detect> isSkillReady True [2025-05-21 16:34:18,694][DEBUG]<fgo.Detect> isSkillReady True [2025-05-21 16:34:18,694][DEBUG]<fgo.Detect> isSkillReady True [2025-05-21 16:34:19,464][DEBUG]<fgo.Fuse> 0 [2025-05-21 16:34:19,464][DEBUG]<fgo.Detect> isSkillNone False [2025-05-21 16:34:19,465][DEBUG]<fgo.Detect> isSkillCastFailed False [2025-05-21 16:34:19,466][DEBUG]<fgo.Detect> getSkillTargetCount 0 [2025-05-21 16:34:20,339][DEBUG]<fgo.Fuse> 1 [2025-05-21 16:34:20,340][DEBUG]<fgo.Detect> isTurnBegin False [2025-05-21 16:34:20,480][DEBUG]<fgo.Fuse> 2 [2025-05-21 16:34:20,480][DEBUG]<fgo.Detect> isTurnBegin False [2025-05-21 16:34:20,625][DEBUG]<fgo.Fuse> 3 [2025-05-21 16:34:20,626][DEBUG]<fgo.Detect> isTurnBegin True [2025-05-21 16:34:21,186][DEBUG]<fgo.Fuse> 0 [2025-05-21 16:34:21,193][DEBUG]<fgo.Ocr> __call__ '0' [2025-05-21 16:34:21,193][DEBUG]<fgo.Detect> getFieldServantNp 0 [2025-05-21 16:34:21,963][DEBUG]<fgo.Fuse> 1 [2025-05-21 16:34:21,964][DEBUG]<fgo.Detect> isSkillNone False [2025-05-21 16:34:21,965][DEBUG]<fgo.Detect> isSkillCastFailed False [2025-05-21 16:34:21,965][DEBUG]<fgo.Detect> getSkillTargetCount 0 [2025-05-21 16:34:22,837][DEBUG]<fgo.Fuse> 2 [2025-05-21 16:34:22,837][DEBUG]<fgo.Detect> isTurnBegin False [2025-05-21 16:34:22,976][DEBUG]<fgo.Fuse> 3 [2025-05-21 16:34:22,977][DEBUG]<fgo.Detect> isTurnBegin False [2025-05-21 16:34:23,114][DEBUG]<fgo.Fuse> 4 [2025-05-21 16:34:23,115][DEBUG]<fgo.Detect> isTurnBegin True [2025-05-21 16:34:23,668][DEBUG]<fgo.Fuse> 0 [2025-05-21 16:34:23,668][DEBUG]<fgo.Detect> getEnemyNp (0, 0) [2025-05-21 16:34:23,669][DEBUG]<fgo.Detect> getEnemyNp (0, 4) [2025-05-21 16:34:23,669][DEBUG]<fgo.Detect> getEnemyNp (0, 0) [2025-05-21 16:34:23,669][DEBUG]<fgo.Detect> getEnemyNp (0, 0) [2025-05-21 16:34:23,669][DEBUG]<fgo.Detect> getEnemyNp (0, 0) [2025-05-21 16:34:23,669][DEBUG]<fgo.Detect> getEnemyNp (0, 0) [2025-05-21 16:34:23,669][DEBUG]<fgo.Detect> isSkillReady False [2025-05-21 16:34:23,669][DEBUG]<fgo.Detect> isSkillReady False [2025-05-21 16:34:25,955][DEBUG]<fgo.Fuse> 0 [2025-05-21 16:34:25,957][DEBUG]<fgo.Detect> getCardColor [2, 1, 0, 2, 1] [2025-05-21 16:34:25,961][DEBUG]<fgo.Detect> isCardSealed [False, False, False, False, False] [2025-05-21 16:34:26,252][DEBUG]<fgo.Fuse> 1 [2025-05-21 16:34:26,258][DEBUG]<fgo.Detect> isHouguReady [False, False, False] [2025-05-21 16:34:26,276][DEBUG]<fgo.Ocr> __call__ '70' [2025-05-21 16:34:26,276][DEBUG]<fgo.Detect> getFieldServantNp 70 [2025-05-21 16:34:26,294][DEBUG]<fgo.Ocr> __call__ '50' [2025-05-21 16:34:26,294][DEBUG]<fgo.Detect> getFieldServantNp 50 [2025-05-21 16:34:26,310][DEBUG]<fgo.Ocr> __call__ '80' [2025-05-21 16:34:26,310][DEBUG]<fgo.Detect> getFieldServantNp 80 [2025-05-21 16:34:26,316][DEBUG]<fgo.Detect> getCardResist [0, 0, 0, 0, 0, 0, 0, 0] [2025-05-21 16:34:26,325][DEBUG]<fgo.Detect> getCardCriticalRate [0, 0, 0, 0, 0] [2025-05-21 16:34:26,334][DEBUG]<fgo.Detect> getCardServant [384, 384, 384, 384, 384] [2025-05-21 16:34:26,866][INFO]<fgo.Kernel> selectCard '23145'
图标背景有动态的光圈缩放效果
操作系统: Windows 11 24H2 FGO-py 版本: 20.1.4 CPU 型号: i7-12700H
没啥涩图就传个武藏亲的官网新图吧hh
The text was updated successfully, but these errors were encountered:
我需要先花时间考察一下日服到底整了个什么活
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疑似是无法识别冠位剑,提供一个冠位剑的template。 不过说实话识别出来可能意义也不太大,目前的战斗逻辑下大部分的操作都是芥操😭😭😭 因此除非能摸出一个不依赖发卡的轴,否则想要用这玩意刷冠位本还是够呛...
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描述你的问题
在日服 2025-05-21 更新 后,新增了冠位 Saber(下附图)
在 FGO-py 运行时,会跳过冠位 Saber 的技能,其他从者的技能可以被正常开启
进入指令卡选择后,冠位 Saber 的指令卡可以被选择,但是宝具卡不会被选择
虽然冠位会增加不少buff,但是由于只能全员Saber,只靠平A卡和非冠位的宝具还是很难打100三星,目前还没有测试通过
如何复现
如上文
预期行为
可以正确选择冠位 Saber 的技能和宝具
我猜是由于冠位 Saber 的图标变化导致没有识别?
我看到
fgoImage/class
下有各职阶金银铜的图标,或许可以通过加入新的图标来识别?不过可能
fgoMetadata
里的classImg
可能也要做出调整?现在是不是只能识别到三种图片?抱歉您的代码写得很密,我太菜了看不懂只能找 chatGPT 问了一下,具体还是麻烦您了,图片方面如果需要协助我可以帮忙!
相关日志
截图
其他
操作系统: Windows 11 24H2
FGO-py 版本: 20.1.4
CPU 型号: i7-12700H
来点色图
没啥涩图就传个武藏亲的官网新图吧hh
The text was updated successfully, but these errors were encountered: