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I guess that it makes sense to load 16bit images into 8bit by default. Ideally the library should support 16bits per channel as well and it should be able to work with it as well.
Currently there is no support for loading 16 bit PNG images at all. The reason is that the library cannot work with 16 bit RGB yet.
Let's fix this in two steps:
Before the rc1 release
Just convert the PNG to 8 bits per channel and print a warning.
After the release
Implement support for 16 bit graphics.
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