8000 Crash occurs when leaving level · Issue #43 · getnamo/UDP-Unreal · GitHub
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Crash occurs when leaving level #43
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@VitorOI

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@VitorOI

We have a setup where we're constantly sending data at a 40ms rate, but the application occasionally crashes when we leave the level to our Main Menu level.

We found the culprit to be the lambda function bound to "OnDataReceived" in UDPComponent, line 270. Since this bind is not cleared on EndPlay, the lambda persists and is called constantly even while being destroyed, which causes the crash.

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