Is there a reason for -nographics to be present in Windows builds? · Issue #703 · game-ci/unity-builder · GitHub
More Web Proxy on the site http://driver.im/
You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
We are currently trying to build our game with il2cpp/windows and encountering issues due to one of our packages using GPU during asset import. Mono build works fine, because we use ubuntu for that one and ubuntu has Mesa LLVMpipe. However, windows also has a comparable alternative: WARP https://learn.microsoft.com/en-us/windows/win32/direct3darticles/directx-warp
My understanding that WARP should be available pretty much on every windows version. There is also an undocumented flag in Unity -force-driver-type-warp which forces this driver to be used, I tested it on my machine and it seems to work great.
Shouldn't there be at least an option to remove -nographics on windows builds? (like enableGPU on mac ones)
Edit:
While we haven't found a way to make WARP work in the windows server image, it's very easy to make LLVMpipe work. One simply needs to copy the opengl32.dll from http://mesa-llvmpipe-x64-xx.x.x.zip downloaded from the latest release at https://github.com/mmozeiko/build-mesa near the Unity.exe and run it with -force-opengl.
The text was updated successfully, but these errors were encountered:
We are currently trying to build our game with il2cpp/windows and encountering issues due to one of our packages using GPU during asset import. Mono build works fine, because we use ubuntu for that one and ubuntu has Mesa LLVMpipe. However, windows also has a comparable alternative: WARP https://learn.microsoft.com/en-us/windows/win32/direct3darticles/directx-warp
My understanding that WARP should be available pretty much on every windows version. There is also an undocumented flag in Unity
-force-driver-type-warp
which forces this driver to be used, I tested it on my machine and it seems to work great.Shouldn't there be at least an option to remove
-nographics
on windows builds? (likeenableGPU
on mac ones)Edit:
While we haven't found a way to make WARP work in the windows server image, it's very easy to make LLVMpipe work. One simply needs to copy the
opengl32.dll
fromhttp://mesa-llvmpipe-x64-xx.x.x.zip
downloaded from the latest release athttps://github.com/mmozeiko/build-mesa
near theUnity.exe
and run it with-force-opengl
.The text was updated successfully, but these errors were encountered: