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Not an issue to report, just saying hello! I recently wrote something similar and unfortunately didn't know about your work until too late. Since you shared your code I though I should share my code with you too: https://gtoal.com/vectrex/unblockme/allgames.c It's in C, and is about 350 lines of actual code, plus comments. As far as I can tell from your writeup on your blog, I'm using a fairly similar algorithm though the details are a bit different. (It's hard to tell just from your code as I'm not familiar enough with C++ to grasp it all on first read.)
I wrote mine to create some more puzzles for a second release of my Vectrex version of Unblockme which used a list of puzzles I found on the net from many years ago. (The Vectrex code is in the same web directory but probably not of interest unless you're into 1980's vintage hardware)
It was good to find someone else interested in this problem!
Best regards,
Graham
The text was updated successfully, but these errors were encountered:
Not an issue to report, just saying hello! I recently wrote something similar and unfortunately didn't know about your work until too late. Since you shared your code I though I should share my code with you too: https://gtoal.com/vectrex/unblockme/allgames.c It's in C, and is about 350 lines of actual code, plus comments. As far as I can tell from your writeup on your blog, I'm using a fairly similar algorithm though the details are a bit different. (It's hard to tell just from your code as I'm not familiar enough with C++ to grasp it all on first read.)
I wrote mine to create some more puzzles for a second release of my Vectrex version of Unblockme which used a list of puzzles I found on the net from many years ago. (The Vectrex code is in the same web directory but probably not of interest unless you're into 1980's vintage hardware)
It was good to find someone else interested in this problem!
Best regards,
Graham
The text was updated successfully, but these errors were encountered: