Description
I'm generating a layoout with splay on the ring and pinky column, together with an outline for it. This works, mostly, but there's a weird bump in the outline on the splayed columns.
I think I somewhat understand why they happen; the bump is right above the topmost point and "jumps" the angle and distance between the pre and post splay column. If I add a fillet and round, it'll get filleted and rounded. However, I would like to somehow work around this behaviour and not "jump" the outline splay above the point, but between the points; this is where I'd also draw it if I were to do this manually.
When testing this, things worked as expected with one row of keys, the behaviour changed with a second row of keys.
I hope there's a way of working around this, otherwise maybe the behaviour could be mentioned in the documentation or possibly even modified. Again: I think I know what's happening, and it makes sense, in a way, it's just not what I'd expect from a plate-making user perspective.
Example YAML:
---
points:
zones:
matrix:
columns:
pinky.key:
splay: 4
stagger: 0
ring.key:
splay: -2
stagger: 0.5 * u
middle.key:
splay: -2
stagger: 0.5 * u
rows:
bottom:
middle:
outlines:
holes:
- where: true
what: rectangle
size: 14
edge:
- where: true
what: rectangle
bound: true
size: u + 5
plate:
- edge
- -holes
Resulting plate: