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Hi there, thanks a lot for providing such comprehensive tools for the community. |
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Hi @Coder-GAN, Eradiate's integrator (the algorithm that computes radiance estimates in the scene) doesn't provide access to such quantities directly: the correct way to get this is to define a measure recording the incident flux at the bottom of your canopy, then to divide it by the incident flux at the top of the canopy (which you know by construction). Such a measure doesn't exist yet but we could add it fairly easily (it's a couple of days of work, I think). There would most likely also be a few details to pay attention to when assembling the scene (mesh quality and illuminant selection) in order to get correct results. |
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- 816A
Hi @Coder-GAN, Eradiate's integrator (the algorithm that computes radiance estimates in the scene) doesn't provide access to such quantities directly: the correct way to get this is to define a measure recording the incident flux at the bottom of your canopy, then to divide it by the incident flux at the top of the canopy (which you know by construction). Such a measure doesn't exist yet but we could add it fairly easily (it's a couple of days of work, I think). There would most likely also be a few details to pay attention to when assembling the scene (mesh quality and illuminant selection) in order to get correct results.