8000 Crash when adding a custom version of Godot · Issue #99 · eumario/godot-manager · GitHub
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Crash when adding a custom version of Godot #99

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deevus opened this issue Jul 11, 2024 · 1 comment
Open

Crash when adding a custom version of Godot #99

deevus opened this issue Jul 11, 2024 · 1 comment

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@deevus
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deevus commented Jul 11, 2024

Describe the bug
When trying to add a custom version, the manager window closes without any message. The custom version is not saved.

To Reproduce
Steps to reproduce the behavior:

  1. Click "Add Custom Version"
  2. Enter "Test" for Godot Engine Tag
  3. Browse and select any executable
  4. Click Add

Expected behavior
The custom version is added.

Screenshots
image

Complete the Following:

  • OS: Windows 11
  • Version 0.2.5 and 0.2.9

Additional context

@deevus
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deevus commented Jul 11, 2024

Found this log
godot2024-07-11T18.35.05.log

Godot Engine v3.5.3.stable.mono.official.6c814135b - https://godotengine.org
OpenGL ES 3.0 Renderer: AMD Radeon RX 6900 XT
Async. shader compilation: OFF
 
Mono: Log file is: 'C:/Users/Simon/AppData/Roaming/Godot-Manager/mono/mono_logs/2024-07-11_18.24.27_2652.log'
ERROR: Condition "_first != nullptr" is true.
   at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
   at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
   at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).
ERROR: There are still MemoryPool allocs in use at exit!
   at: cleanup (core/pool_vector.cpp:63) - Condition "allocs_used > 0" is true.

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