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Godot Engine v3.5.3.stable.mono.official.6c814135b - https://godotengine.org
OpenGL ES 3.0 Renderer: AMD Radeon RX 6900 XT
Async. shader compilation: OFF
Mono: Log file is: 'C:/Users/Simon/AppData/Roaming/Godot-Manager/mono/mono_logs/2024-07-11_18.24.27_2652.log'
ERROR: Condition "_first != nullptr" is true.
at: ~List (./core/self_list.h:108) - Condition "_first != nullptr" is true.
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
at: cleanup (core/object.cpp:2070) - ObjectDB instances leaked at exit (run with --verbose for details).
ERROR: Resources still in use at exit (run with --verbose for details).
at: clear (core/resource.cpp:417) - Resources still in use at exit (run with --verbose for details).
ERROR: There are still MemoryPool allocs in use at exit!
at: cleanup (core/pool_vector.cpp:63) - Condition "allocs_used > 0" is true.
Describe the bug
When trying to add a custom version, the manager window closes without any message. The custom version is not saved.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The custom version is added.
Screenshots

Complete the Following:
Additional context
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