Open
Description
Reproduce:
- Have a match with
mp_disconnect_kills_players 0
- Some players start to disconnect before the game ends (lost cause scenario, where the team can't win and last round)
- Have another match with different players (and even on a different map) on the same server right after.
- The early disconnected players from the prev match still appear on the HUD as dead players.
Solutions:
- Full game server restart after every match.
- The HUD filter players.
I know about the hide players feature, but these phantom players don't have a steamId, and/or sometimes they just don't use typeable characters.
The status
command shows this on the server. Maybe it helps to filter out phantom players from the HUD:
[Client] ---------players--------
[Client] id time ping loss state rate name
[Client] 0 1:34:20 0 0 active 786432 '[ESM] Attila'
[Client] 65535 [NoChan] 0 0 challenging 0 ''
[Client] 258 13:40 0 0 active 1000000 'strong3r'
[Client] 65535 [NoChan] 0 0 challenging 0 ''
[Client] 65535 [NoChan] 0 0 challenging 0 ''
[Client] 5 BOT 0 0 active 0 'CSTV #1'
[Client] 6 17:15 0 0 active 1000000 'NonS3nS-'
[Client] 7 17:10 0 0 active 786432 '-LANCER'
[Client] 8 17:06 0 0 active 786432 'gabcimanô'
[Client] 9 16:52 0 0 active 786432 'James8K'
[Client] 10 16:47 0 0 active 786432 'FL'
[Client] 11 16:31 0 0 active 1000000 'sc0rchzz'
[Client] 12 16:05 0 0 active 786432 'boo'
[Client] 13 01:55 0 0 active 786432 'xelex..'
[Client] 14 14:10 0 0 active 1000000 'makszi'
Demo file: https://drive.google.com/file/d/1cfOre_NjMoM8v1YYTVWAH-xC-mIz_7w6/view?usp=drive_link