8000 Phantom dead players appear on the HUD · Issue #151 · drweissbrot/cs-hud · GitHub
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Phantom dead players appear on the HUD #151
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@borzaka

Description

@borzaka

Reproduce:

  • Have a match with mp_disconnect_kills_players 0
  • Some players start to disconnect before the game ends (lost cause scenario, where the team can't win and last round)
  • Have another match with different players (and even on a different map) on the same server right after.
  • The early disconnected players from the prev match still appear on the HUD as dead players.

Solutions:

  • Full game server restart after every match.
  • The HUD filter players.

I know about the hide players feature, but these phantom players don't have a steamId, and/or sometimes they just don't use typeable characters.

The status command shows this on the server. Maybe it helps to filter out phantom players from the HUD:

[Client] ---------players--------
[Client]   id     time ping loss      state   rate name
[Client]    0  1:34:20    0    0     active 786432 '[ESM] Attila'
[Client] 65535 [NoChan]    0    0 challenging      0 ''
[Client]  258    13:40    0    0     active 1000000 'strong3r'
[Client] 65535 [NoChan]    0    0 challenging      0 ''
[Client] 65535 [NoChan]    0    0 challenging      0 ''
[Client]    5      BOT    0    0     active      0 'CSTV #1'
[Client]    6    17:15    0    0     active 1000000 'NonS3nS-'
[Client]    7    17:10    0    0     active 786432 '-LANCER'
[Client]    8    17:06    0    0     active 786432 'gabcimanô'
[Client]    9    16:52    0    0     active 786432 'James8K'
[Client]   10    16:47    0    0     active 786432 'FL'
[Client]   11    16:31    0    0     active 1000000 'sc0rchzz'
[Client]   12    16:05    0    0     active 786432 'boo'
[Client]   13    01:55    0    0     active 786432 'xelex..'
[Client]   14    14:10    0    0     active 1000000 'makszi'

Demo file: https://drive.google.com/file/d/1cfOre_NjMoM8v1YYTVWAH-xC-mIz_7w6/view?usp=drive_link

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