You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Also should limit distance per time, so probably per block. Either a hard limit on speed, or scale the energy cost to make it infeasible to walk faster than the sprinting limit
"moves per tx" as in the number of moves jammed into whatever the batchCall interval is? couldn't we collapse all sequential move requests to just be the last one?
Right now there's no limit
The text was updated successfully, but these errors were encountered: