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Add overloads for C# Interface to use flat vector with unsafe
to speedup passing rays
#41
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Try building it now @cadop. I reverted all classes back to static and added the missing reference to CMakeLists. Previously I had it added manually here: |
unsafe
to speedup passing rays
When you get a chance could you edit the original comment for this PR and paste a screenshot of the |
Updated the initial comment and added a screenshot of all tests passing. |
Didn't mean to close this, it was because I deleted the other branch when merging it. You can rebase on main and reopen this PR to be merged into main (and ill change it).
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This PR has a bunch of minor optimizations to the raycasting API:
Test results: