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Vulkan support? #17
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Not at the moment. It could happen (with MoltenVK for iOS) but I don't have a timeframe for implementing it right now |
Yeah feels bad, I was really looking forward to using this for my vulkan engine. I wish OpenGL had a better system for multi-threading. |
@brackeen how is it looking now. Vulkan support would be really nice, because it is nowadays more common than 5 years ago. Also it would allow game engines using glfw to add glfm for mobile (if the game engine does only support vulkan). |
5yrs ago rust wasn't as viable an option as it is today. Look at winit, it's overengineered and breaks APIs sometimes. I use ash to access vulkan, but wgpu may be a better option and may even instantiate windows(replacing winit). You can ask me more at oftc #dri-devel |
I'm looking for a multi-platform abstraction layer for Vulkan.
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