8000 [question]The resulting texture has no color · Issue #2708 · alicevision/Meshroom · GitHub
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[question]The resulting texture has no color #2708
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@Seeseallllll

Description

@Seeseallllll

I don't know what's wrong, the texture of the model has no color.
I didn't change the default process.
Hope someone understands what the problem is.

Screenshots

Image

Image

Image

Dataset
Image

Log

Program called with the following parameters:
 * angleHardThreshold = 90
 * bestScoreThreshold = 0.1
 * bumpType =  Unknown Type "enum aliceVision::mesh::EBumpMappingType" (default)
 * colorMappingFileType =  Unknown Type "enum aliceVision::image::EImageFileType"
 * correctEV = 1
 * displacementMappingFileType =  Unknown Type "enum aliceVision::image::EImageFileType" (default)
 * downscale =  Unknown Type "unsigned int"
 * fillHoles = 0
 * flipNormals = 0
 * forceVisibleByAllVertices = 0
 * heightFileType =  Unknown Type "enum aliceVision::image::EImageFileType" (default)
 * imagesFolder = "D:/Seesea/paper/path/3_ipad_test/972_meshroom/MeshroomCache/PrepareDenseScene/acbb6facf8ee421bfd53ea25caddeacf839c38a1"
 * input = "D:/Seesea/paper/path/3_ipad_test/972_meshroom/MeshroomCache/Meshing/176ca907e8dcbbe46de07c1395b8ac77082c044b/densePointCloud.abc"
 * inputMesh = "D:/Seesea/paper/path/3_ipad_test/972_meshroom/MeshroomCache/MeshFiltering/534f62d5ce471773fdb1bc7618f1b2629f92190e/mesh.obj"
 * inputRefMesh = ""
 * maxCoresAvailable =  Unknown Type "unsigned int" (default)
 * maxMemoryAvailable = 18446744073709551615 (default)
 * multiBandDownscale =  Unknown Type "unsigned int"
 * multiBandNbContrib =  Unknown Type "class std::vector<int,class std::allocator<int> >"
 * normalFileType =  Unknown Type "enum aliceVision::image::EImageFileType" (default)
 * output = "D:/Seesea/paper/path/3_ipad_test/972_meshroom/MeshroomCache/Texturing/a408ae736203b4c64548a1a7d0f17cc6bb42ab0e"
 * outputColorSpace =  Unknown Type "enum aliceVision::image::EImageColorSpace"
 * outputMeshFileType =  Unknown Type "enum aliceVision::mesh::EFileType"
 * padding =  Unknown Type "unsigned int"
 * subdivisionTargetRatio = 0.8
 * textureSide =  Unknown Type "unsigned int"
 * unwrapMethod = "Basic"
 * useScore = 1
 * useUDIM = 1
 * verboseLevel = "info"
 * visibilityRemappingMethod = "PullPush"
 * workingColorSpace =  Unknown Type "enum aliceVision::image::EImageColorSpace"

Hardware : 
	Detected core count : 20
	OpenMP will use 20 cores
	Detected available memory : 22118 Mo

[16:22:47.635553][info] Load dense point cloud.
[16:22:48.266013][warning] Alembic LOAD: NO OBSERVATIONS_WITH_FEATURES: , mvg_visibilityFeatId: 0, mvg_visibilityFeatPos: 0, OBSERVATIONS_WITH_FEATURES flag: false
[16:22:57.075395][info] Found 1 image dimension(s): 
[16:22:57.075395][info] 	- [2160x3840]
[16:23:01.436879][info] Overall maximum dimension: [2160x3840]
[16:23:01.437860][info] Load input mesh.
[16:23:08.760763][info] Convert dense point cloud into ref mesh
[16:23:13.358399][info] remapMeshVisibility based on triangles start.
[16:23:22.110929][info] remapMeshVisibility done.
[16:23:22.168896][info] Input mesh has no UV coordinates, start unwrapping (Basic)
[16:23:22.179890][info] Generating UVs (textureSide: 8192; padding: 5).
[16:23:22.179890][info] Creating texture charts.
[16:23:57.467264][info] Packing texture charts (2133897 charts).
[16:24:05.429635][info] Finalize packed charts (60279 charts).
[16:24:05.528541][info] Creating texture atlases.
[16:24:05.557524][info] 	- texture atlas 1
[16:24:15.379294][info] Filled with 38492 charts.
[16:24:15.399283][info] 	- texture atlas 2
[16:24:15.439782][info] Filled with 2438 charts.
[16:24:15.441791][info] 	- texture atlas 3
[16:24:16.028050][info] Filled with 7434 charts.
[16:24:16.033049][info] 	- texture atlas 4
[16:24:17.292996][info] Filled with 11915 charts.
[16:24:18.656330][info] Unwrapping done.
[16:24:18.657329][info] Subdivide mesh.
[16:24:18.657329][info] nb pts init: 1077814
[16:24:18.657329][info] nb tris init: 2133897
[16:24:18.657329][info] nb points in refMesh: 1077696
[16:24:18.657329][info] targetNbPts: 862156
[16:24:19.072569][info] No subdivision needed.
[16:24:19.073603][info] Number of triangle subdivisions: 0
[16:24:19.073603][info] updateAtlases
[16:24:20.768936][info] remapMeshVisibility based on triangles start.
[16:24:29.450445][info] remapMeshVisibility done.
[16:24:29.503414][info] Generate textures.
[16:24:29.504414][info] Texturing: Use multiband blending with the following contributions per band:
[16:24:29.504414][info]   - 1
[16:24:29.504414][info]   - 5
[16:24:29.504414][info]   - 10
[16:24:29.504414][info] Texturing in srgb colorspace.
[16:24:29.504414][info] Images loaded from cache with: exposure correction
[16:24:29.504414][info] nbAtlas: 4
[16:24:29.504414][info] availableRam: 17148
[16:24:29.504414][info] availableMem: 16396
[16:24:29.504414][info] memoryPerAtlas: 3448
[16:24:29.504414][info] nbAtlasMax (after rounding): 4
[16:24:29.504414][info] Total amount of available RAM: 17148 MB.
[16:24:29.504414][info] Total amount of memory remaining for the computation: 16396 MB.
[16:24:29.504414][info] Total amount of an image in memory: 94 MB.
[16:24:29.504414][info] Total amount of an atlas pyramid in memory: 3072 MB.
[16:24:29.504414][info] Processing 4 atlases by chunks of 4
[16:24:29.504414][info] Generating texture for atlases 1 to 4
[16:24:29.504414][info] Generating texture for atlas 1/4 (310382 triangles).
[16:24:54.171039][info] Generating texture for atlas 2/4 (552523 triangles).
[16:25:50.097526][info] Generating texture for atlas 3/4 (835701 triangles).
[16:27:16.274522][info] Generating texture for atlas 4/4 (435291 triangles).
[16:27:59.352845][info] Reading pixel color.
[16:28:04.048508][info] - camera 4914920 (1/366) with contributions to 4 texture files:
[16:28:05.671515][info]   exposure compensation for image 1: 1
[16:28:06.531034][info]   - Texture file: 1
[16:28:06.531034][info]       - band 1: 1297 triangles.
[16:28:06.558982][info]       - band 2: 2807 triangles.
[16:28:06.594961][info]       - band 3: 5173 triangles.

Desktop (please complete the following and other pertinent information):

  • OS: [ win 10]
  • Meshroom version: [2023.3.0]

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