8000 Another SSG-EG quirk? · Issue #9 · aaronsgiles/ymfm · GitHub
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Another SSG-EG quirk? #9
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@LeonardoDemartino

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@LeonardoDemartino

With this .vgm:
https://deflemask.com/ssgeg_issue_10.vgm

Sometimes ymfm is doing an attack of the SSG-EG where NUKED/HW seems not doing so: https://deflemask.com/ssgeg_issue_10.png

On nuked you will hear only some little "pock" sounds always (it sounds like filling a glass with water), ymfm sounds like an alarm.
https://deflemask.com/ssgeg_issue_10_ymfm.wav
https://deflemask.com/ssgeg_issue_10_nuked.wav

I say "sometimes" because 5 seconds ago I have triggered the same .vgm and I have heard a more accurate version on YMFM.
This one: https://deflemask.com/ssgeg_issue_10_ymfm_2.wav
I'm really confused here.

Do you get the second version 100% of the time? I'm trying here to be sure if this is a bug in the emulation or in my implementation.

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    edge caseIssue describes an unusal or unexpected situationtimingIssue describes a timing-related issue

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