new TimerEvent(timer, delay, tick, repeatCount, loop, callback, callbackContext, arguments)
A TimerEvent is a single event that is processed by a Phaser.Timer. It consists of a delay, which is a value in milliseconds after which the event will fire. It can call a specific callback, passing in optional parameters.
Parameters:
| Name | Type | Description |
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timer |
Phaser.Timer | The Timer object that this TimerEvent belongs to. |
delay |
number | The delay in ms at which this TimerEvent fires. |
tick |
number | The tick is the next game clock time that this event will fire at. |
repeatCount |
number | If this TimerEvent repeats it will do so this many times. |
loop |
boolean | True if this TimerEvent loops, otherwise false. |
callback |
function | The callback that will be called when the TimerEvent occurs. |
callbackContext |
object | The context in which the callback will be called. |
arguments |
array | The values to be passed to the callback. |
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Members
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args
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Properties:
Name Type Description argumentsarray The values to be passed to the callback.
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callback
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Properties:
Name Type Description callbackfunction The callback that will be called when the TimerEvent occurs.
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callbackContext
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Properties:
Name Type Description callbackContextobject The context in which the callback will be called.
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delay
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Properties:
Name Type Description delaynumber The delay in ms at which this TimerEvent fires.
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loop
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Properties:
Name Type Description loopboolean True if this TimerEvent loops, otherwise false.
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<protected> pendingDelete
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Properties:
Name Type Description pendingDeleteboolean A flag that controls if the TimerEvent is pending deletion.
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repeatCount
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Properties:
Name Type Description repeatCountnumber If this TimerEvent repeats it will do so this many times.
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tick
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Properties:
Name Type Description ticknumber The tick is the next game clock time that this event will fire at.
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timer
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Properties:
Name Type Description timerPhaser.Timer The Timer object that this TimerEvent belongs to.