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Continuation of #558 since the original issue has been solved. It would be nice if mlua had a lua::create_require_function API as explained in my final comment on #558 about that being possible. The lua::create_require_function would return a LuaResult<LuaFunction> and would take as input, an impl Require
The text was updated successfully, but these errors were encountered:
I revised the implementation and added Lua::create_require_function method. LuaOptions reverted to the original state and you need to use create_require_function to create a new or override the existing one.
The default require function will be unconditionally loaded.
I revised the implementation and added Lua::create_require_function method. LuaOptions reverted to the original state and you need to use create_require_function to create a new or override the existing one. The default require function will be unconditionally loaded.
Continuation of #558 since the original issue has been solved. It would be nice if mlua had a lua::create_require_function API as explained in my final comment on #558 about that being possible. The lua::create_require_function would return a
LuaResult<LuaFunction>
and would take as input, an impl RequireThe text was updated successfully, but these errors were encountered: