Open
Description
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target with distance limitator (target closest gray,red X) like limit to X where X is chosen
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"last object" & "last gump" in order to repeat a gate to a town or other location when failing
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0 msobject delay (general setting) + obj delay on agent organize or restock lvl
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Next & previous friendly monster doesnt work, no biggy but related to your previous monster targetting fix.
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just like you can hide the "script tree windows" can we also "hide the "script overview window" ,
the window right from the script itself