8000 cocos2d-x/CHANGELOG at gles20 · murinata/cocos2d-x · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
{"payload":{"allShortcutsEnabled":false,"fileTree":{"":{"items":[{"name":"CocosDenshion","path":"CocosDenshion","contentType":"directory"},{"name":"cocos2dx","path":"cocos2dx","contentType":"directory"},{"name":"document","path":"document","contentType":"directory"},{"name":"extensions","path":"extensions","contentType":"directory"},{"name":"external","path":"external","contentType":"directory"},{"name":"licenses","path":"licenses","contentType":"directory"},{"name":"samples","path":"samples","contentType":"directory"},{"name":"scripting","path":"scripting","contentType":"directory"},{"name":"template","path":"template","contentType":"directory"},{"name":"tools","path":"tools","contentType":"directory"},{"name":".gitignore","path":".gitignore","contentType":"file"},{"name":".gitmodules","path":".gitmodules","contentType":"file"},{"name":"AUTHORS","path":"AUTHORS","contentType":"file"},{"name":"CHANGELOG","path":"CHANGELOG","contentType":"file"},{"name":"README.mdown","path":"README.mdown","contentType":"file"},{"name":"build-win32.bat","path":"build-win32.bat","contentType":"file"},{"name":"cocos2d-win32.vc2008.sln","path":"cocos2d-win32.vc2008.sln","contentType":"file"},{"name":"cocos2d-win32.vc2010.sln","path":"cocos2d-win32.vc2010.sln","contentType":"file"},{"name":"cocos2d-win32.vc2012.sln","path":"cocos2d-win32.vc2012.sln","contentType":"file"},{"name":"create-android-project.bat","path":"create-android-project.bat","contentType":"file"},{"name":"create-android-project.sh","path":"create-android-project.sh","contentType":"file"},{"name":"create-blackberry-project.sh","path":"create-blackberry-project.sh","contentType":"file"},{"name":"create-blackberry-project.vbs","path":"create-blackberry-project.vbs","contentType":"file"},{"name":"install-templates-msvc.bat","path":"install-templates-msvc.bat","contentType":"file"},{"name":"install-templates-xcode.sh","path":"install-templates-xcode.sh","contentType":"file"},{"name":"make-all-linux-project.sh","path":"make-all-linux-project.sh","contentType":"file"}],"totalCount":26}},"fileTreeProcessingTime":12.144367999999998,"foldersToFetch":[],"incompleteFileTree":false,"repo":{"id":6608777,"defaultBranch":"gles20","name":"cocos2d-x","ownerLogin":"murinata","currentUserCanPush":false,"isFork":true,"isEmpty":false,"createdAt":"2012-11-09T04:55:48.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/759071?v=4","public":true,"private":false,"isOrgOwned":false},"codeLineWrapEnabled":false,"symbolsExpanded":false,"treeExpanded":true,"refInfo":{"name":"gles20","listCacheKey":"v0:1618555909.779773","canEdit":false,"refType":"branch","currentOid":"44a3f125500eb1d1c66228c88c7d23156f487230"},"path":"CHANGELOG","currentUser":null,"blob":{"rawLines":["cocos2d-2.0-x-2.0.4 @Nov.2 2012"," [all platforms]"," Bug #1473: fix a bug that CCScale9Sprite does not support rotated spriteframe in atlas "," Bug #1494: fix a bug that missing removing auto-release object from AutoReleasePool if it invokes 'autorelease' method more than one time"," Bug #1495: fix a bug that CCScrollView display area and touch area are wrong if its parent's postion isn't at CCPointZero in world"," Bug #1508: fix a bug that potential observer array modification while it's traversed in CCNotificationCenter"," Bug #1510: fix a bug that application will freeze when 'numberOfCellsInTableView' returns zero"," Bug #1516: fix a bug that the font size of labels for displaying FPS,SPF,DrawCount is incorrect in different design resolutions"," Bug #1536: CCControl* should not respond to touches if the control is not visible"," Bug #1538: fix a logic error in CCControlHuePicker::checkSliderPosition()"," Bug #1543: fix a bug that CCLayerGradient background of CocosBuilderTest can't be shown"," Feature #1515: add a zoom function for debugging large resolution (e.g.new ipad) app on desktop"," Refactor #1312: upgrade libcurl to 7.26.0 "," Refactor #1486: apply multi-resolution mechanic on iOS, especially for iphone5"," Refactor #1520: add comments to describe the usage of multiresolution in HelloCpp"," Refactor #1521: use relative coordinates in TestCpp"," Document #1532: write a document describes how to debug games for ipad3 on low-resolution PC "," Document #1493: add doxygen comments in CCNotificationCenter.h"," [android]"," Bug #1466: reload shader for test case \"ShaderTest\" after it comes from background"," Bug #1500: fix a bug that CCRenderTexture cannot render properly on some Qualcomm Adreno GPUs"," Bug #1507: fix a bug that can not play effect for the first time without pre-load effect"," [iOS]"," Bug #1527: fix a bug that MoonWarriors can not run on iOS simulator sometimes"," Refactor #1491: remove dependency of FontLabel lib"," [javascript binding]"," Bug #1526: fix a bug that javascript binding related samples will crash on iOS devices"," Feature #1469: add MoonWarriors as a sample game"," Refactor #1487: use shared javascript test cases with cocos2d-html5 and cocos2d-iphone"," Refactor #1517: upgrade SpiderMonkey to FF 17.0 beta3"," [lua binding]"," Bug #1506: fix a compilation error of TestLua if the path of cocos2d-x contains spaces "," [win32]"," Bug #1496: fix an error of comparing font's face name in CCImage of win32 port"," Bug #1511: fix openGL framebuffer access violation"," Bug #1540: fix win32 CCLuaLog memory leaks and invalid console UTF8 output"," Feature #1513: add Multi-Touch support for win7/8 tablet or ultrabook"," Refactor #1512: change writable directory to \"C:\\Documents and Settings\\username\\Local Settings\\Application Data\\your app name\" if the app be built in release mode","","cocos2d-2.0-x-2.0.3 @Sep.26 2012"," [all platforms]"," Bug #1452: change CCRGBAProtocol to public in order for actions like CCTintTo to have an affect on the CCScale9Sprite"," Bug #1454: make javascript binding work together with lua binding and c++ codes"," Bug #1464: fix a crash caused by CCLabelBMFont"," Bug #1478: fix a bug that TMX parser causes tileset images not to be loaded"," Bug #1479: fix a bug that CCNotificationCenter does not check whether the object is valid before post notification"," Bug #1485: fix potential memory leak in CCNotificationObserver"," Feature #1458: add CCTableView"," Feature #1460: min/max allowed value for CCControlSlider"," Feature #1470: update CCBReader to cocosbuilder v2.1 beta"," Feature #1483: synchronize CCControlExtension to newest version"," Refactor #1477: abstracts Lua and JS binding protocol, some bugs fixes in lua-binding, adding custom menu on win32 and mac for switching resolutions"," [iOS]"," Bug #1482: fix a bug that orientation is wrong on iOS 6 SDK"," Bug #1453: fix a bug that CCGL.h includes wrong path of a header file"," Bug #1484: fix a minor memory-logic error in EditBoxImplIOS.mm"," Feature #1455: add Xcode template for cocos2dx-js"," [android]"," Refactor #1481: refactor android Java+JNI"," [mac os]"," Bug #1456: remove code signing from MAC TestCpp project"," [linux]"," [win32]"," Feature #1457: Add vs2012 sln"," Feature #1474: popup a warning dialog instead of crash directly when OpenGL version is too old to run 2dx"," [js-binding]"," Feature #1451: merge new js-binding codes"," Refactor #1476: update location of spidermonkey-android makefile"," [lua]"," Refactor #1480: Update lua-binding for overloaded functions"," [tools]"," Feature #1404: add scripts for jenkins-ci","","cocos2d-2.0-x-2.0.2 @Aug.30 2012"," [all platforms]"," Bug #1298: fix a logical error of CCSequence"," Bug #1371: fix a particle crashes if setAutoRemoveOnFinish(true)"," Bug #1379: fix a typo error of comment in CCNode.cpp"," Bug #1381: fix a bug that CCLayerColor::setContentSize() declared differently with CCNode::setContentSize()"," Bug #1382: fix a crash of CCBReader caused by null pointer"," Bug #1384: fix an error when loading CCControlButton from ccbi"," Bug #1385: fix a logic error in BitmapFontMultiLineAlignment"," Bug #1386: fix a crash of PauseResumeActionsTest"," Bug #1395: fix a bug that CCTextureCache::addImage ignores error in CCTexture2D::initWithImage()"," Bug #1400: re-assign texture rect of CCControlSlider to consider SpriteFrame orientation"," Bug #1403: fix a bug that do not support png8 format"," Bug #1408: fix a bug that CCMenuItemImage is not loaded when the target and selector are empty in CCBReader"," Bug #1409: fix a bug that loading CCControlButton from ccbi failed"," Bug #1427: fix a bug that CCArray::randomObject() may use index that out of range"," Bug #1430: fix a bug that can not compute correct label's width or height when its value is 0"," Bug #1440: fix a bug that CCSprite::displayFrame() uses wrong offset to create a sprite frame"," Feature #1416: add object-oriented API of CCGeometry"," Feature #1405: implement multi-resolution adaption solution"," Feature #1424: add a simple wrapper of http access"," Feature #1429: add CCEditBox which wraps system edit control"," Feature #1439: synchronize to cocos2d-iphone 2.0 stable version"," Refactor #1399: adjust directory structure"," Refactor #1402: improve static creator function names to avoid confusion"," Refactor #1413: improve CCTouch::getLocation(), getDelta() which returns OpenGL coordinates directly"," Refactor #1437: change the return type of CCApplication::sharedApplication() and CCEGLView::sharedOpenGLView() to a pointer"," Refactor #1441: put hd and iPad resources of TestCpp into separate directories"," Refactor #1442: use CREATE_FUNC to replace LAYER_CREATE_FUNC and SCENE_CREATE_FUNC"," [iOS]"," Bug #1389: fix a Xcode 4.5-specific compiling errors that can not convert -1 to unsigned int"," Bug #1432: fix a bug that \"MutiTouchTest\" crashes on IOS if putting more than 5 fingers on the screen"," Refactor #1383: change the file path that CCUserDefault saves xml file in"," Refactor #1433: remove fpsxxx.png in template"," Refactor #1443: Fix some warnings"," [android]"," Bug #1284: use OpenSL ES to play effects when the device is i9100"," Bug #1372: fix a typo error in platform/android/CCEGLView.h"," Bug #1377: fix TMX Tile cracks in the Test App"," Refactor #1407: cleaner build script"," Refactor #1438: make android template use its own source files"," [mac os]"," Bug #1417: fix a compiling error when building TestCpp for mac port using command line"," Feature #1401: add mac port"," [win32]"," Bug #1390: fix a win32 error says \"The application failed to initialize properly\""," [linux]"," Bug #1445: fix compiling errors on linux"," Feature #1419: add linux port"," [blackberry]"," Feature #1420: add blackberry port","","cocos2d-2.0-rc2-x-2.0.1 @Jun.28 2012"," [all platforms]"," Bug #1257: synchronize CCGrabber.cpp "," Bug #1280: fix a bug that BitmapFontMultiLineAlignment test doesn't work correctly"," Bug #1286: fix the declaration of tgaLoadRLEImageData()"," Bug #1293: fix a bug that CCDirector::getFrames() returns wrong value"," Bug #1296: fix a logical error in CCTMXTiledMap::tilesetForLayer()"," Bug #1300: fix a typo of CC_ENABLE_CACHE_TEXTTURE_DATA"," Bug #1301: apply scissor with points in CCEGLView::sharedOpenGLView().setScissorInPoints()"," Bug #1302: change the parameter type of CCMenu::setHandlerPriority to signed int"," Bug #1308: fix a logical bug in CCTouchDispatcher"," Bug #1326: fix a bug that the compilation of Hellolua and testjs project was broken after synchronizing to rc2"," Bug #1330: fix bugs of CCBIReader"," Bug #1335: fix memory leaks in cocos2dx and CCBReader"," Bug #1368: implement a test case(Effect4) in EffectsAdvancedTest"," Feature #1202: remove CCFileData"," Feature #1310: synchronize to rc2"," Feature #1323: support CCBIReader"," Feature #1324: add create() for static member functions that new an autorelease object"," Feature #1332: add macro COCOS2D_VERSION in cocos2d.h"," Feature #1333: support CCScrollView"," Feature #1334: add ScrollViewTest to CocosBuilderTest"," Refactor #1181: refactor CCRenderTexture"," Refactor #1283: use relative path in cocos2d.h"," Refactor #1288: enhances CCTransitionScene to work even if there is no running scene"," Refactor #1289: update CCControlButton: add zoomOnTouchDown property and setPreferredSize"," Refactor #1292: modify some function names to make them more readable"," Refactor #1336: use CC_DEPRECATED_ATTRIBUTE macro to mark deprecated interfaces"," Refactor #1367: change some function names that start with \"createWith\" to \"create\""," [iOS]"," Bug #1290: fix a bug that a project generated by template can not find Shaders folder"," Bug #1297: fix a bug that the effect is wrong when using projection 2d and enabling retina"," Bug #1299: fix a bug that SimpleAudioEngine::resumeEffect and SimpleAudioEngine::resumeAllEffects will play effects that are played previously"," Bug #1315: fix wrong effect of TileMapTest when enabling retina"," Bug #1338: fix a crash of CocosdenshionTest when playing effect then clicking HOME menu"," Bug #1343: fix a bug of Xcode template"," Bug #1364: fix a bug that can not resume background music after pausing it"," Refactor #1269: generate project for cocos2dx, then HelloWorld, tests, HelloLua and testjs can refer it"," [android]"," Bug #1239: fix a bug that can not stop effect if play effect with loop mode twice"," Bug #1278: fix a bug that CocosDenshion::unloadEffect() can not stop playing effect"," Bug #1322: make CCLabelTTF support vertical alignment"," Refactor #1287: make android template's build_native.sh automatically copy new icons"," Refactor #1329: move all java files part of engine into a certain directory, then all projects refer them"," [win32]"," Bug #1282: fix a crash that if the display card is ATI"," Bug #1344: fix a bug of win32 template"," Bug #1365: fix a bug that some files of Resources folder which is copied by build_native.sh will lost authority in cygwin"," Bug #1366: fix a crash of tests"," [lua]"," Bug #1369: fix a crash when invoking CCLabelTTF:setPosition(x,y)"," Feature #1327: export 'create' method for lua bindings","","cocos2d-2.0-rc0a-x-2.0 @May.31 2012"," [all platforms]"," Bug #1094: fix a bug that nothing will be shown when using CCParticleBatchNode"," Bug #1115: fix a bug that CCFileUtils::fullPathFromRelativePath() with resolution parameter return error value with empty string"," Bug #1137: fix a memory leak in CCLabelBMFont and sync the implementation of CCLabelBMFont to gles20 branch"," Bug #1138: fix a memory leak in CCTextureCache::addPVRImage."," Bug #1155: revert CCDirector singleton to original implementation"," Bug #1157: fix a bug that nothing is shown in TMX Orthogonal Test"," Bug #1158: fix a bug in CCParticleSystemQuad"," Bug #1159: update \"CallFuncND + auto remove\" test demo"," Bug #1160: rename 'CGFloat' to 'CCFloat'"," Bug #1164: add the render mode which uses VBO without VAO in CCParticleSystemQuad"," Bug #1165: merge pull request #842"," Bug #1187: fix a bug that spanish(Buen día) cannot be shown completely in CCLabelBMFont unicode test"," Bug #1189: CCLabelBMFont updateLabel() optimizations and fixes"," Bug #1212: fix a bug that TMXBug787Test crash."," Bug #1217: fix a bug that EaseActions reverse broken"," Bug #1232: fix a bug that CCLayerGradient::updateColor() assign wrong value to m_pSquareColors"," Bug #1244: fix memory leak in CCParticleSystem::initWithDictionary()"," Bug #1273: fix a bug that app will crash after clicking closed button in TextureCacheTest"," Bug #1275: fix memory leaks in tests project"," Bug #1277: implement CCToggleVisibility::copyWithZone()"," Feature #1114: integrate CCControlExtension and implement corresponding tests"," Feature #1180: synchronize CCConfiguration"," Feature #1194: merge texturewatcher contributed by NetGragon"," Feature #1205: add ccbreader and test case for CocosBuilder"," Feature #1240: support TIFF format picture"," Feature #1258: merge Rolando's testjs into gles20 branch"," Refactor #1156: synchronize CCDirector"," Refactor #1166: improve CCString and CCArray, optimize CCDictionary"," Refactor #1176: change linebreak symbol to UNIX format ('\\n'), replace 'tab' with four spaces"," Refactor #1177: refactor platform"," Refactor #1178: use macro NS_CC_BEGIN instead of \"namespace cocos2d {\", NS_CC_END instead of \"}\""," Refactor #1188: refactor directory structure"," Refactor #1191: update templates for all platforms"," Refactor #1198: optimize CCTextureCache::removeUnusedTextures()"," Refactor #1203: remove CCFileUtils::setResource(const char* pszZipFileName) and SimpleAudioEngine::setResource"," Refactor #1204: refactor AppDelegate::initInstance()"," Refactor #1206: remove some unused files, only supports iOS, win32 and android"," Refactor #1211: translate Chinese comments to English for CCTextureWatcher and CCListView"," Refactor #1246: fix CCDirector using CCLabelBMFont instead of CCLabelTTF"," Refactor #1252: add CCEGLViewProtocol::getFrameSize() method for getting the real screen size of device"," Refactor #1253: add static method \"purgeConfiguration\" for CCConfiguration to avoid memory leak"," [iOS] "," Bug #1109: add parentheses to remove Xcode warnings "," Bug #1230: fix a bug that Calculation of string width may be wrong on iOS"," Bug #1266: fix a bug that CCTextureCahce::addImageAsync() don't work correctly on iOS"," Feature #1095: IOS screen resolution support"," [android]"," Bug #1139: fix a bug that screen becomes black when backing from background"," Bug #1140: fix a bug that ParticleTest crashed"," Bug #1141: fix a bug that NodeTest crashed in StressTest1 and StressTest2"," Bug #1142: fix a bug that TouchesTest crashed"," Bug #1143: fix a bug that MenuTest crashed"," Bug #1144: fix a bug that ParallaxTest crashed"," Bug #1145: fix a bug that TileMap crashed"," Bug #1146: fix a bug that IntervalTest crashed"," Bug #1147: fix a bug that ChipmunkAccelTouchTest crashed"," Bug #1148: fix a bug that LabelTest crashed"," Bug #1149: fix a bug that SpriteTest crashed when go to second test case"," Bug #1150: fix a bug that RenderTextureTest crashed at second test case"," Bug #1151: fix a bug that Box2DTest crashed"," Bug #1152: fix a bug that PerformanceTest crashed at 1, 2, 5 test cases"," Bug #1185: fix a bug that when backing to foreground, will lost texture if it uses sprite batch node"," Bug #1216: fix JNI memory leaks"," Bug #1229: fix a bug that android port can not be compiled on ndk android-8 level"," Bug #1236: fix a bug that JniHelper::jstring2string may crash when parameter is null"," Bug #1237: fix a bug that line number message printed by CCAssert is wrong"," Bug #1279: fix a bug that NodeNonOpaqueTest can't be shown correctly"," Feature #1247: add profiler support for android"," Feature #1265: build dynamic library of spidermonkey for Android, and implement testjs for android"," Refactor #1179: popup a message box when invoking CCAssert() on Android"," Refactor #1201: simplify the usage of writing Android.mk"," [windows]"," Bug #1215: fix a bug that Win32 retina cannot work"," Bug #1251: add CocosBuilderTest to the test project for VS2008"," Bug #1264: fix wrong string alignment when using utf-8 encoded text with CCLabelTTF"," Bug #1268: fix a bug that Testjs will crash after clicking the close button on win32"," Bug #1270: fix some warning on win32"," Feature #1186: add console window for Win32 application, all debug message output to this console window"," Feature #1263: build dynamic library of spidermonkey for win32, and add testjs project to solution"," Refactor #1170: remove win32 template of wophone"," [lua]"," Refactor #1190: update lua binding to 2.0"," Refactor #1220: using CCString::stringWithContentsOfFile to get string from lua script files"," ","","cocos2d-1.0.1-x-0.12.0 @ Mar.5 2012"," [all platforms]"," Bug #925: rename HelloWorld/Resource to HelloWorld/Resources"," Bug #948: fix a bug that CCMutableArray::getIndexOfObject returns 0 on both \"index 0\" and \"not existing\""," Bug #951: remove definition of NSMutableSet"," Bug #961: fix mad behaviour in second stage of CCEaseBackInOut"," Bug #965: remove some dynamic_cast calling since selector_protocol.h was removed"," Bug #967: fix a bug that PVR Textures cannot be reloaded after GL context lost"," Bug #986: add init() funciton in CCMenu class"," Feature #952: make CCLabelBMFont supports other languages, include Chinese, Korean, Janpanese and so on."," Feature #972: add Support for CCNotificationCenter"," Refactor #933: refactor CCUserDefault"," Refactor #958: move the implement of SelectorProtocol to CCObject"," Document #975: add comment for CCTMXTiledMap::getMapSize and more methods"," [iOS]"," Bug #946: fix a bug that can not load HD image for both Retina and Normal correctly"," Bug #762: fix a bug that CCLabelTTF is in different position (higher) than in previous version on iphone"," Refactor #985: remove template for xcode3"," [android]"," Bug #947: fix a bug that long chinese string causes closed loop on android"," Bug #950: fix a crash when touching the screen because of RTTI"," Bug #954: fix a bug that accelerometer axes inverted on android tablet when setting orientation to portrait"," Bug #957: fix a bug that when running textInputTest, application enters background after input character and click back key on android devices"," Bug #959: fix a bug that get wrong multitouch id"," Bug #964: fix a bug that can not show whole charactor"," Bug #971: fix dynamic_cast error on android"," Feature #982: make android template supports box2d, chipmunk and lua"," Refactor #970: use modules in the Android NDK build"," Bug #1008: fix a bug that missing \"return\" in SimpleAudioEngine::getEffectsVolume() method on android platform"," [bada]"," Bug #984: use static library for cocos2dx project on bada and qnx platform"," [blackberry]"," Bug #960: detect when the application goes and return from background in QNX (Black Berry Playbook)"," Bug #962: fix some bugs on qnx port"," Bug #963: fix a bug that applicationWillEnterForeground will be invoked twice when application is launched"," Bug #968: fix a bug about \"Out of bound\" in CCFileUtils::getWriteablePath() for BlackBerry"," Feature #994: add support for bbndk2.0"," [marmalade]"," Bug #995: modify project configure for marmalade port after adding extension support and refactor resource folder"," [win32]"," Feature #969: implement Accelerometer Simulation for Win32."," [lua]"," Bug #942: fix a crash when invoking CCScheduler:sharedScheduler():scheduleScriptFunc in lua"," Bug #953: add tolua++ for Mac"," Refactor #973: refactor lua support","","cocos2d-1.0.1-x-0.11.0 @ Jan.13 2012"," [blackberry] "," Feature #907: support blackberry playbook"," [all platforms]"," Bug #752: fix a bug that enable and disable touch more times in touch handler callback function may cause memory leak"," Bug #911: fix a bug that TextureCache::addUIImage() cannot create texture when key is null"," Bug #920: export export functions in CCAffineTransform with CC_DLL"," Bug #922: make CCTexture2D::setPVRImagesHavePremultipliedAlpha() to be a static function"," Bug #926: fix a crash caused by RTTI when running TouchesTest"," Bug #936: fix a bug that touch menu item may crash when selector is null"," Feature #892: use RTTI to simplify the codes"," Feature #903: add touch index for CCTouch"," Refactor #934: add 'isEqual' function for CCString, make CCObject::isEqual to a virtual function"," Refactor #940: use new icons and new background pictures with new logo of cocos2d-x"," [android]"," Bug #923: fix a bug that CCTextureCache::addImageAsync() crashes when a game enters foreground from background"," Bug #906: remove unneeded codes in CCImage_android.cpp"," Bug #910: fix a bug that create-android-project.bat may erase exist folder with appointed name"," Bug #884: fix a crash error caused by CocosDenshion on android simulator"," Bug #921: fix a bug that accelerometer axes inverted in Motorola Xoom tablet"," Bug #928: fix a bug that 16-bit texture is changed to 32-bit after application enter foreground"," Bug #935: fix a bug that terminateProcessJNI() invoke wrong jni function"," Bug #937: fix a compiling error on android x86"," Bug #941: fix a bug that volume of background music may not in [0, 1.0]"," Feature #887: define GL_GLEXT_PROTOTYPES = 1 automatically when compile on ndk r7"," Feature #919: improve build_native.sh and create-android-project.sh"," Refactor #924: make loading music resources thread safe"," Document #837: Write a document describes how to use jni"," Document #914: update document to fit android r5~r7"," [iOS]"," Bug #917: implement CCFileUtils::getFileDataFromZip()"," Feature #893: remove cached data when receiving memory warning on iOS"," [bada]"," Bug #918: fix a compiling error after renaming airplay to marmalade"," Bug #927: fix a crash caused by invoking unloadEffect after invoking stopEffect"," Bug #938: fix a bug that glGenFramebuffersOES isn't supported on wave m device"," Bug #943: fix a bug that box2d can't be compiled successfully on bada sdk 1.2.1"," Refactor #904: Recreate bada 2.0 projects"," [win32]"," Bug #915: fix a bug that msvc template uses old version of .cpp files"," [linux]"," Bug #888: fix compiling error with eclipse"," Bug #930: fix a crash caused by load jpg format files"," [marmalade]"," Refactor #908: merge marmalade to latest cocos2d-x source","","cocos2d-1.0.1-x-0.10.0 @ Dec.2 2011"," [bada]"," Feature #223 integrate cocos2d-bada branch to master"," Bug #852 fix a bug that CCSpriteBatchNode cannot be drawn correctly"," [all platforms]"," Feature #854 integrate pthread and write a test case on all platforms"," Feature #465 implement CCTextureCache::addImageAsync()"," Feature #850 upgrade box2d from 2.1.2 to last 2.2.1"," Feature #781 add functions for effects"," Feature #760 add methods to get/set CCDirector::m_pNotificationNode"," Bug #883 fix the crash of SpriteTest"," Refactor #879 use CCAssert() instead of assert() "," Document #882 Write a document describes some cautions about using pthread"," [android]"," Feature #838 support android x86 platform"," Bug #758 fix a bug that custom TTF fonts causing low memory"," Bug #848 fix a bug that accelerometer values are wrong if the content is scaled"," Bug #885 fix a bug that SimpleAudioEngine::setEffectVolume() don't take effect immediately"," Document #864 write a describe how to build on sdk 4.0 \u0026 ndk-r7"," Document #878 write a document describe how to build project for x86 android"," Document #881 write a document describes building android ndk project with ndk-r7"," [linux]"," Bug #780 fix build error on ubuntu 11.0"," Bug #776 fix a bug in the audio player","","cocos2d-1.0.1-x-0.9.2 @ Oct.20,2011"," [linux]"," Feature #728 Linux port is born! http://www.cocos2d-x.org/projects/cocos2d-x/wiki/How_to_run_HelloWorld_and_tests_on_linux"," [all platforms]"," Feature #672 Implements copyWithZone() for CCShow \u0026 CCHide"," Feature #676 add more languages into CCApplication::getCurrentLanguage()"," Feature #678 add private constructor for CCArray"," Feature #684 add test case for CCApplication::getCurrentLanguage()"," Feature #685 add test case in LabelTest to display Chinese charactors"," Bug #675 Fix memory leak in CCLayer when using accelerometer"," Bug #686 CCTMXLayer::appendTileForGID() not setting Z index tag causes the first screen of tiles to be re-created"," Bug #689 CCRect should assert the width and height is positive"," Bug #698 CCSprite::init() is excited twice in all CCSprite's static methods"," Bug #700 CC_SWAP32 marco has a typo with leads to error swap result"," Bug #701 CCZHeader.version should be unsigned short"," Bug #715 CCFadeOut causes a crash when applied to CCMenuItem and m_pSelectedImage is NULL"," Bug #718 fix a typo in method CCMenu::alignItemsInRows"," Bug #749 CCSpriteTest crashes at the test case SpriteNilTexture"," Bug #750 CCTextureCache::textureForKey() can't find textures added by function addUIImage()"," Refactor #677 Pass arguments by reference instead of pointer if possible"," Refactor #703 Refactor Accelerometer. Because it only sends data to one delegate, so it needs only one setDelegate()"," Document #692 Describe the usage of view orientation http://www.cocos2d-x.org/projects/cocos2d-x/wiki/About_device_orientation"," [android]"," Feature #670 Pause \u0026 resume effect playing when activity is paused \u0026 resumed"," Feature #687 Implement preloadBackgroundMusic to android"," Feature #688 Support reading resources not only from apk"," Feature #726 use external storage on android"," Feature #746 add a helper method to draw filled polygons"," Bug #683 getPackagenameJNI() and getCurrentLanguageJNI() mustn't return invalid pointer"," Bug #696 Some android devices may crash at CCRenderTexture::end(bool)"," Bug #719 CocosDenshionTest crashes when start the test case on android"," Bug #714 CCLabelTTF has different visual result between Android \u0026 Windows"," Bug #727 Memory leak of NewStringUTF"," Bug #736 Remove android:installLocation in AndroidManifest.xml"," Bug #743 nativeInit is called with wrong screen size when running on device with software android buttons"," Bug #744 CCUserDefault crashes in v0.9.1"," Bug #755 Multi-touch causes crash on sum sung devices"," [ios]"," Bug #660 CCLabelBMFont image error in retina display"," Bug #693 CCLabelTTF can not break line by '\\n' on iOS"," Bug #716 subbing \u0026 adding volume of sound effects don't change volume little by little on iOS"," Bug #738 Passing CCSize(width,0) to CCLabelTTF causes the label invisible"," Bug #753 visual orientation is wrong on ios5 simulator"," Bug #754 Missing png file for CCLabelAtlas cause crashes on iOS 4.3.3 \u0026 5.0"," [win32]"," Feature #731 add ability of simulating android back/menu key on win32 "," Feature #735 add ability of simulating android enter/resume background on win32. Shift+F1=android Back, Shift+F2 =android Menu"," Feature #745 export CCTime to all"," Bug #747 Win32 templates should put all resources into \"Resources\" folder"," Bug #748 build error in win32 release version"," [wophone]"," Bug #702 tests crash at the start on wophone devices"," [lua]"," Feature #704 Print error descriptions ad pop error code in CCLuaScriptModule::executeString \u0026 CCLuaScriptModule::executeScriptFile" 8778 ," Feature #707 Support 'require' for lua on android"," Feature #732 Add particle systems to lua bindings"," Feature #733 Use ant to generate a lua project, refer to http://www.cocos2d-x.org/boards/11/topics/3957"," Feature #734 Use ant to generate LuaCocos2d.cpp"," ","","cocos2d-1.0.1-x-0.9.1 @ Aug.17,2011"," [all platforms]"," Feature #347 Support custom TTF fonts"," Feature #536 Support PVR Texture"," Feature #645 update to cocos2d-iphone v1.0.1"," Feature #633 allow SimpleAudioEngine::playEffect repeatly"," Feature #630 implement CCRenderTexture::saveBuffer method"," Feature #613 Call executeCallFuncN instead of executeCallFunc in CCMenuItem::active()"," Feature #620 add Texture2d test case"," Feature #638 Add support for per ccz format"," Feature #641 users can CCRenderTexture::saveBuffer to any path"," Feature #643 swap Accelerometer input x/y according to the orientation"," Feature #665 add test case for CCRenderTexture::saveBuffer"," Bug #513 CCProgressTimer doesn't work with CCspriteFrameCache"," Bug #609 Retain \u0026 Release CCObject in CCSet"," Bug #628 CCMutableArray::arrayWithObjects should autorelease array object"," Bug #629 pass eImgFmt to initWithImageData in initWithImageFile"," Bug #636 CCTextureCache::textureForKey() can't find the right texture"," Bug #639 m_PositionInPixels isn't correctly initialized"," Bug #640 the image read from render texture is upseted"," Bug #644 CCSpriteBatchNode::removeAllChildrenWithCleanup() not work as expected"," Bug #680 CCtouchDispatcher::rearrangeHandlers() crash"," Refactor #623 refactor Cocos2dJni.cpp"," Refactor #652 refactor char* JniHelper::jstringtochar()"," Document #622 comment CCUserDefault in doxygen format"," Document #651 add CCFileUtils to oxygen api document"," [lua]"," Feature #679 bind lua to CocosDenshion"," Feature #647 add a method to set search path of lua script"," Feature #611 Add some methods in CCMenuItemLabel \u0026 CCMenuItemToggle for lua"," Feature #612 Export CCNode::getContentSizeInPixels \u0026 setContentSizeInPixels to lua"," Feature #653 add CCScheduler::unscheduleScriptFunc"," Bug #615 CCLOG may crash in LuaEngineImpl"," [android]"," Feature #610 Remove the support of ndk-r4 crystax.net version "," Bug #608 CCRenderTexture cannot show textures after sleep and wake-up"," Bug #618 HelloWorld \u0026 Tests crash when X is clicked"," Bug #619 CCFadeTo may crash on android"," Bug #624 CCLabelTTF::setString(\"\\n\\n\\n\") crashes on android"," Bug #625 test_image_rgba4444.pvr.gz can not packed into app"," Bug #631 TextInputTest crash when input nothing"," Bug #637 Create resources folder instead of resource in create-android-project.sh"," Bug #648 CCRenderTexture::saveBuffer may crash on some devices like Moto Defy"," Bug #655 CCLabelTTF doesn't draw all characters, it may lost the last char"," Refactor #656 refactor CCFileUtils, make it support reading data from directory other than assets "," [ios]"," Feature #642 CCImage_ios.mm should be modified for saving image"," Feature #658 xcode3 template should create AppDelegate.cpp/.h instead of ${PROJECT_NAME}AppDelegate.cpp/.h"," Feature #661 fix TMXTiledMap for iPhone Retina mode"," Bug #667 AppDelegate::applicationDidEnterBackground isn't invoked on iOS"," Bug #668 CCLabelBMFont display 4 characters in a square per character block in retina mode"," [win32]"," Feature #620 change lua library to static lib "," Feature #632 Update visual studio template for lua support",""," ","cocos2d-1.0.0-x-0.9.0 @ Jul.14,2011"," [all platforms]"," Feature #584 sync with cocos2d-iphone v1.0.0"," Feature #601 use Chipmunk v5.3.5"," Feature #581 change return types of xxxAction::reverse() to its own type"," Bug #522 CCSpriteFrameCache::addSpriteFramesWithFile(const char* pszPlist) crashed if the param have no '/'"," Bug #522 CCTextureCache::removeTextureForKey(const char*) cache the image path incorrectly"," Bug #573 CCLayerColor does not init its m_tColor, which will result to a random color"," Bug #576 some CCMutableDictionary methods must return _KeyT instead of std::string"," Bug #577 CCReverseTime may crash"," Bug #578 Debian \u0026 LavaFlow of ParticleTest have not picture, the effect of ParticleFire is wrong"," Bug #580 ShuffleTilesTest of EffectText may crash"," [ios]"," Bug #546 CCLabelTTF::labelWithString() works incorrectly when height = 0"," Bug #604 test.xcodeproject miss Summary \u0026 Info in xcode4 since v0.8.5"," [android]"," Feature #547 deal with line wrap of CCLabelTTF::initWithString(...) "," [win32]"," Bug #659 ChipmunkTest Sensors crashes in a few seconds"," Bug #583 SimpleAudioEngine::playBackgroundMusic(const char*, true) have no sound on win32"," Bug #605 export C methods in CCNS.h to dll interfaces"," Bug #548 export CCConfiguration to dll interfaces"," [marmalade/airplay]"," Bug #600 incorrect memory allocation in marmalade port"," Refactor #582 use libpng instead of CIwImage in CCImage_airplay.cpp"," [wophone]"," Bug #545 fix the wrong effect of ChipmunkTest"," Bug #606 PageTransitionForward in TransitionsTest has wrong visual effect","","","","cocos2d-0.99.5-x-0.8.5 @ Jun.28,2011"," [all platforms]"," Feature #577 Lua Support! We export all the cocos2d-x classes \u0026 methods to lua! "," Please compile and run HelloLua, and read HelloLua/Resource/hello.lua for more details. "," And the lua new project template/wizard is ready on xcode3, xcode4 and VisualStudio2008 \u0026 2010 "," Feature #398 Xcode4 templates! Run install-template-xcode.sh to do the magic"," Feature #323 Internationalization support! Add CCApplication::getCurrentLanguage() method on all platforms"," Feature #529 add static node() method to CCLayerColor \u0026 CCLayerGradient"," Bug #534 don't raise compile error if ios project includes CCImage.cpp \u0026 CCFileUtils.cpp"," Bug #429 Effect is wrong when the value of defaultAlphaPixelFormet=kCCTexture2DPixelFormat_A8 in CCTexture2D"," Bug #491 Unsafe cycle in CCScheduler::unscheduleAllSelectors"," Bug #502 Refactor the singleton mode of CCConfiguration"," Bug #512,#525 fix warnings in /Wall flag"," Bug #516 Undefined behavious in ccCArray.h (signed / unsigned conversion)"," Bug #518 CCScheduler::unscheduleAllSelectors() uses tHashSelectorEntry in wrong way"," Bug #521 the effect of PageTurn3D is curious"," Bug #523 CCParticleSystemQuad::particleWithFile() can't work correctly"," Bug #524 CCFileUtils::dictionaryWithContentsOfFile() can't parse special plist format"," Bug #526 glScissior can't work correctly when use autoscale function"," Bug #543 EffectTest renders x4 scale when use auto-scale on android/win32/wophone"," Bug #544 some test cases of TransitionTest renders x4 scale when use auto-scale on android/win32/wophone "," [android]"," Bug #490 TextInputTest show words on soft keyboard detach instead of each key pressed"," Bug #507 RenderTextureTest failed on some android devices"," Bug #532 GLSurface has no response when tap screen frequently for a long time"," Bug #542 SimpleAudioEngine::setBackgroundMusicVolume() not work when background music changed"," Refactor #535 remove skia dependence when drawing strings, which cause bug #507"," [ios]"," Feature #540 Add RootViewController into xcode3/xcode4 templates. Games can use ios rotation mechanism"," [win32]"," Feature #537 Update PVRFrame lib to version 2.8 for ATI graphic card new driver"," [wophone]"," Bug #539 games on wophone wva devices probably failed on reading resource from zip package","","","","cocos2d-0.99.5-x-0.8.4 @ May.26,2011"," [android]"," Feature #496 SUPPORT ANDROID 3.0! We test it on both Motorola XOOM \u0026 Samsung Galaxy Tab 10.1 (Highlight!!!!!)"," Bug #494 typo fixed, Cocos2dxActivity::setPackgeName() to setPackageName()"," Bug #495 Memory leak of CCFileUtils::getWriteablePath()"," Bug #497 soft keyboard stays shown on some devices while the project includes CCTextFieldTTF"," Bug #501 projects creaed by android template have the same package name"," Bug #510 Tests progress is killed at the power down phase"," [all platforms]"," Feature #503 upgrade chipmunk from 5.1 to 5.3.4, keep sync with cocos2d-iphone (Highlight!)"," Feature #509 For integrting IME, we had to rotate UI to landscape by default"," Bug #499 CCRGBAProtocol isn't inherited and implemented in CCMenuItemSprite"," [ios]"," Bug #493 the return value of CCFileUtils::getWriteablePath() is not end with '/'"," Bug #508 Problem in running Tests in Retina resolution since 0.8.2"," [win32]"," Bug #492 CCFileUtils::fullPathFromRelativeFile forget to consider the path separated by '\\'"," Feature #489 Use GetCurrentDirectory instead of GetModuleFileName in CCFileUtils_win32.cpp","","","","cocos2d-0.99.5-x-0.8.3 @ May.12,2011"," [all platforms]"," Feature #317 wrap input box for game dev, CCTextFieldTTF. (Highlight!)"," Feature #455 implement CCUserDefault for data persistence (Highlight!)"," Feature #456 integrate libcurl for network access (Highlight!)"," Feature #468 implement CCProfiler \u0026 CCProfilingTimer"," Feature #450 can set default pixel format other than RGBA888"," Feature #449 Remove the sources for mac platform. We plan to focus on mobile platforms \u0026 reduce the complexity"," Refactor #451 Remove the event dispatcher and refactor CCLayer \u0026 CCMenu \u0026 CCParticleSystemPoint."," Refactor #452 Refactor CCDirector CCGrid CCNode, reduce the complexity"," Refactor #472 Refactor duplicated modules under cocos2dx/platform, reduce the complexity"," Bug #341 CCTMXFiledMap crashed when a child is not the obj of CCTMXLayer"," Bug #371 A layer can't registered as a StandardTouchDelegate when touch event is handling"," Bug #428 Function addChild low efficiency"," Bug #448 CCCallFuncO crashes"," Bug #467 CCLayer:m_eTouchDelegateType = ccTouchDeletateAllBit all the time"," Bug #471 invoke CCFileUtils::setResourcePath may cause loading texture for ParticleSystem failed"," Bug #484 CCTextureAtlas::initWithTexture() may cause memory leak"," Bug #486 transition test FlipX, FlipY, FlipAngular, ZoomFlipXxx flickers on ios simulator \u0026 device"," [ios]"," Bug #447 really exit application when \"x\" button is clicked"," Bug #460 cocos2dx + box2d template cannot find libxml2.dylib"," [android]"," Feature #393 use full version of libxml2, with xmlXPath.. serial methods"," Feature #477 Set compilation default ndk version to r5"," Bug #374 replace the method for EGL rendering context lost"," Bug #453 Android Cocosdenshion can't replace background music"," Bug #462 no applicationDidEnterBackground / applicationWillEnterBackground on Android"," Bug #470 use GAME_ROOT or other words instead of HELLOWORLD_ROOT in anroid new projects"," Bug #475 CCImage::initWithString return true even if the bitmap hasn't been initialized"," [win32]"," Feature #454 Modify the including path of Box2D genereated by win32 template"," Bug #459 the project create by template for vs use the RuntimeLibrary MTd, different with other project"," [wophone] "," Feature #482 Modify the resource data path for the new WoPhone SDK"," Feature #487 Implement the function CCFiltUtils::getWriteablePath() on wophone"," Refactor #466 Refactor CCFileUtils for the new packing approach on wophone"," Bug #481 After power down \u0026 up, backlight will turn off automaticlly if there's no operation"," Bug #485 reduce the CPU occupation, modify the approach of FPS control on wophone"," [airplay]"," Feature #480 add template for airplay","","","","cocos2d-0.99.5-x-0.8.2 @ Apr.7,2011"," [all platforms]"," 390 Feature Implement performance test"," 411 Feature support .plist format outputed by the last version of Zwoptex "," 415 Feature Make all xxxFromFile methods can accept relative path"," 439 Feature all file reading must pass though CCFileUtils::getFileData"," 441 Feature Initialize pointers in construction \u0026 detect them in destruction"," 427 Refactor refactor CCTMXXMLParser with multi-platform CCSAXParser design"," 434 Refactor refactor class CCFileUtils"," 396 Refactor remove ccxScopedPtr \u0026 ccxScopedArray, use STL instead"," 350 Bug TransitionFade flickers"," 391 Bug CCSpriteFrameCache doesn't support .plist files which format isn't equal to 0"," 420 Bug CCSprite::spriteWithFile() returns a valid object when the image file isn't present"," 440 Bug Can't show MessageBox when imageFromFile can't find the image"," [ios]"," 349 Bug deal with plist files in binary format"," 435 Bug CocosDenshion crashes at foreground/background switching"," 438 Bug MotionStreak Test crashes on device"," [android]"," 421 Feature Add a template \u0026 new project script for android"," 443 Feature implement CCKeypadDelegate on android"," 367 Bug Android.mk of HelloWorld and Tests depends on alphabet order"," 422 Bug the 2nd point in multi-touch isn't located to the correct coordinate"," 430 Bug replace glColor4ub with glColor4f to avoid \"called unimplement OpenGL ES API\" on some android devices"," 431 Bug ParticleFlower on G3 can't show the particles correctly"," [win32]"," 417 Bug No touchEnd when the mouse move out from the window"," 424 Bug open vs2010.sln says cannot open CCamera.cpp"," [airplay]"," 379 Feature integrate airplay sdk port"," 442 feature implement CocosDenshion on airplay port","\t","\t","\t","cocos2d-0.99.5-x-0.8.1 @ Mar.21,2011"," [all platforms]"," 400 Bug typo, rename CCamera.cpp to CCCamera"," 403 Feature rename cocos2d::UIEvent to cocos2d::CCEvent, to avoid class name conflict on ios"," 405\t Bug CCConfiguration::checkForGLExtension(const string\u0026) sometimes may crashes"," 407 Bug replace \"CCGL.h\" with \"CCGL.h\" in CCCamera.cpp, for case-sensitive systems"," 408 Bug memory leak in CCImage::_initWithPngData"," 409 Feature rename cocos2d::NSArray to cocos2d::CCArray, to avoid the conflict on ios"," 418 Feature add copyright of cocos2d-iphone original authors to each file"," 423 Bug fix compilation warnings when COCOS2D_DEBUG == 2"," [ios]"," 404 Bug HiResTest isnot prerfect on HVGA/Retina yet"," 410 Bug xcode3 template, cannot find libxml from header searh paths in release build"," 419 Bug test case TMXIsoVertexZ in TileMapTst has wrong effect on ios"," [android]"," 399 Bug HelloWorld crashes when the screen is touched"," 405 Bug CocosDenshion test, BGM isn't paused after HOME key tapped"," [win32]"," 395 Bug make AppDelegate.cpp created by VS wizard portable without any modification"," 401 Bug VisualStudio template for 2010 OutputDir errors","","","","cocos2d-0.99.5-x-0.8.0 @ Mar.15,2011"," [all platforms]"," 316 Feature Resolution auto adjustment, auto scale HVGA resource to WVGA or any other resolutions"," 336 Refactor refactor platform porting layer"," 253 Bug xml parser sometimes crashes"," 375 Feature Rename NS,CG,UI prefix classes/definitions to CC prefix, avoid the crash at ios dev"," 332 Feature upgrade tests from 0.99.4 to 0.99.5"," [ios]"," 363 Bug CCLabelTTF can't treat line breaks and wrapping correctly."," 351 Feature CCLabelTTF cannot automatic line break on iphone"," 352 Bug ccRemoveHDSuffixFromFile \u0026 CCFileUtils::getDoubleResolutionImage isnot work"," 392 Bug border of sprite debug draw isn't scaled if enableRetinaDisplay(true)"," 385 Feature implement ccos2d::CCLog"," 388 Feature update the template for iOS"," [android]"," 247 Feature support multitouch"," 242 Feature support accelerometer on android"," 353 Feature support jpg on android"," 344 Feature add APP_ABI := armeabi armeabi-v7a to improve the performance on some devices"," 356 Bug CCLabelTTF::initWithString crashed"," [wophone]"," 386 Bug resolve the compile conflict on wophone sdk"," 383 Bug The approach which handle left soft-key clicked is not work"," 377 Feature Replace the word \"uphone\" with \"wophone\""," 357 Bug CCLabelTTF doesn't support words contain line breaks."," 348 Bug CCLabelTTF blur if color = white and fontSize \u003c 24"," [win32]"," 373 Feature Disable PVRFrame window when cocos2d running"," 355 Bug CCLabelTTF doesn't support line breaks and wrapping words"," 300 Feature wizard for Visual C++ 2008 Express \u0026 VS2010 Express/Professional","\t","","","cocos2d-0.99.5-x-0.7.2 @ Jan.26,2011"," [all platforms]"," - upgrade engine logic internal \u0026 interfaces to 0.99.5"," - the list of menu items in tests is showing how to scroll now"," - lots of bugs fixed"," [iphone]"," - add new project templates for Xcode"," - add the c++ wrapper for CocosDenshion::SimpleAudioEngine"," - support UTF8 charactors in text renderring, such as CCLabelTTF, CCMenuItemFont"," [android]"," - add CocosDenshion::SimpleAudioEngine implement on android"," - the engine can adjust the apk filename automatically"," - the engine will not crash at surface recreate, especially at background-to-foreground switching"," [wophone]"," - switch the game to background, then press power key will not cause the background music play again"," - remove the methods of using resouce map in cocos2d-wophone \u0026 SimpleAudioEngine. "," Only zip resource is recommended and suppported."," - can auto find the installed path of your game, and load zip resource file from the current folder. "," No absolute path in code any more. Do this to support installing games to micro-SD card"," "," ","","cocos2d-0.99.4-x-0.7.1 @ Dec.20,2010"," [all platforms]"," - add CCKeypadDelegate class, which enable CCLayer to respond \"back\" key in wophone \u0026 android"," - Add namespace for CocosDenshion"," - fix compile errors when enable CC_XXX_DEBUG_DRAW switchs in ccConfig.h"," - fix memory leaks on each platform"," - more details: http://www.cocos2d-x.org/versions/show/5"," [android] "," - Run through all the test cases of cocos2d, support ndk r4,r5, sdk higher than 2.0. Tested on HTC G2,G3,G6,G7"," - HelloWorld integrate all platforms in one directory now"," - WANRNING: this version isn't ready for android games porting yet. The CocosDenshion isn't ported to android,"," and this version will crashes when screen orientation changes or the game gack to foreground "," look more on this bug http://www.cocos2d-x.org/boards/10/topics/202"," [iphone] "," - Add support of loading textureImageData from the ParticleDesign plist file"," - Fix more then 3000 complie warnings"," - You can try to use this version to develop your iOS game now. It's much more stable than the previous version"," [wophone] "," - Games can easily read resources from zip file now. This will drastically reduce the memory usage"," - Add power management: pause the message loop when cocos2d-x game is switched to background or backlight down"," - Multi-touch support"," [win32]"," - SimpleAudioEngine can play background musci with repeating now"," ","","","cocos2d-0.99.4-x-0.7.0 @ Nov.29,2010","* cocos2d-iphone-cpp port ready! include accelerometer \u0026 multi-touch","* refactor the directory structure of HelloWorld \u0026 tests","* cocos2d-wophone supports accelerometer","* add cocos2d-x wizard for cocos2d-win32 \u0026 cocos2d-wophone for VisualStudio2008","* jump out a message box when load texture failed (win32 \u0026 wophone)","* more details: \thttp://www.cocos2d-x.org/versions/show/4","","cocos2d-0.99.4-wophone-win32-stable-rc1","\thttp://www.cocos2d-x.org/versions/show/1","\thttp://www.cocos2d-x.org/versions/show/2","\thttp://www.cocos2d-x.org/versions/show/3"],"stylingDirectives":null,"colorizedLines":null,"csv":null,"csvError":null,"dependabotInfo":{"showConfigurationBanner":false,"configFilePath":null,"networkDependabotPath":"/murinata/cocos2d-x/network/updates","dismissConfigurationNoticePath":"/settings/dismiss-notice/dependabot_configuration_notice","configurationNoticeDismissed":null},"displayName":"CHANGELOG","displayUrl":"https://github.com/murinata/cocos2d-x/blob/gles20/CHANGELOG?raw=true","headerInfo":{"blobSize":"48.1 KB","deleteTooltip":"You must be signed in to make or propose changes","editTooltip":"You must be signed in to make or propose changes","ghDesktopPath":"https://desktop.github.com","isGitLfs":false,"onBranch":true,"shortPath":"6144697","siteNavLoginPath":"/login?return_to=https%3A%2F%2Fgithub.com%2Fmurinata%2Fcocos2d-x%2Fblob%2Fgles20%2FCHANGELOG","isCSV":false,"isRichtext":false,"toc":null,"lineInfo":{"truncatedLoc":"782","truncatedSloc":"739"},"mode":"file"},"image":false,"isCodeownersFile":null,"isPlain":false,"isValidLegacyIssueTemplate":false,"issueTemplate":null,"discussionTemplate":null,"language":null,"languageID":null,"large":false,"planSupportInfo":{"repoIsFork":null,"repoOwnedByCurrentUser":null,"requestFullPath":"/murinata/cocos2d-x/blob/gles20/CHANGELOG","showFreeOrgGatedFeatureMessage":null,"showPlanSupportBanner":null,"upgradeDataAttributes":null,"upgradePath":null},"publishBannersInfo":{"dismissActionNoticePath":"/settings/dismiss-notice/publish_action_from_dockerfile","releasePath":"/murinata/cocos2d-x/releases/new?marketplace=true","showPublishActionBanner":false},"rawBlobUrl":"https://github.com/murinata/cocos2d-x/raw/refs/heads/gles20/CHANGELOG","renderImageOrRaw":false,"richText":null,"renderedFileInfo":null,"shortPath":null,"symbolsEnabled":true,"tabSize":8,"topBannersInfo":{"overridingGlobalFundingFile":false,"globalPreferredFundingPath":null,"showInvalidCitationWarning":false,"citationHelpUrl":"https://docs.github.com/github/creating-cloning-and-archiving-repositories/creating-a-repository-on-github/about-citation-files","actionsOnboardingTip":null},"truncated":false,"viewable":true,"workflowRedirectUrl":null,"symbols":null},"copilotInfo":null,"copilotAccessAllowed":false,"modelsAccessAllowed":false,"modelsRepoIntegrationEnabled":false,"csrf_tokens":{"/murinata/cocos2d-x/branches":{"post":"TuweWb5oGAFsev76Aq193sFGDCWpZfaauwX9h0BsetiZR4ecjhNR8ke4lwz1SJSMJgqnVgg7Cq8cIuX0CiP9eQ"},"/repos/preferences":{"post":"FIycDitg8cAw-Q4-dyk1V-Jf5poG1GKAi1RN4BZ8q3VKsc9KRLAJGkCbsKMxMrB3guRGkVw2tTFv-QXB_gZ2UA"}}},"title":"cocos2d-x/CHANGELOG at gles20 · murinata/cocos2d-x","appPayload":{"helpUrl":"https://docs.github.com","findFileWorkerPath":"/assets-cdn/worker/find-file-worker-263cab1760dd.js","findInFileWorkerPath":"/assets-cdn/worker/find-in-file-worker-1b17b3e7786a.js","githubDevUrl":null,"enabled_features":{"code_nav_ui_events":false,"react_blob_overlay":false,"accessible_code_button":true}}}
0