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Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
A native, user-mode, multi-process, graphical debugger.
A single-header ANSI C immediate mode cross-platform GUI library
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
NVIDIA’s implementation of RTX ray-tracing in Quake II
A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
A fast entity component system (ECS) for C & C++
💠 Single-file glTF 2.0 loader and writer written in C99
Get up and running with Llama 3.3, Mistral, Gemma 2, and other large language models.
TIC-80 is a fantasy computer for making, playing and sharing tiny games.
A tool to list and diagnose Go processes currently running on your system
A tiny software renderer implemented from scratch without the use of graphics API, used to understand how GPUs work.
Reproducing images with geometric primitives.
A brief computer graphics / rendering course
A toy renderer written in C using Vulkan to perform real-time ray tracing research.