This repository was archived by the owner on Feb 9, 2025. It is now read-only.
Tags: Xaymar/PropHuntExtended
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Merge code from old remote The code was previously uploaded to GitLab on my own server, but that will soon no longer be available. Before this happens, here is the code and all updates that were done over there (matching the current released version). # 27.12.2016 19:17 - Fixed ph_debug_log not showing player taunts. - Fixed ph_taunt_hiders and ph_taunt_seekers showing left over code debugging messages. - Fixed ph_teams_weighted the Seeker team, causing players winning Seekers to stay on the Seeker team. - Added client and server camera ConVars (ph_camera_). - Fixed camera collisions not using smooth transitions. - Fixed player model incorrectly hiding too early. # 18.12.2016 00:55 - Fixed ConVars not being taken from 'Start New Game' menu. - Added descriptions for each Console Variable. - Fixed Lua Error appearing when pressing Q as Spectator or Seeker. - Fixed automatic Taunt Pack loading being overridden by ConVars. - Fixed Blind Time being stuck at 0 seconds. # 20.08.2016 18:24 - Fixed: Team Swapping now actually works instead of breaking when there is less than 4 players. - Changed: Slightly reduced Prop Hitbox size to fix players getting stuck on each other. # 20.07.2016 21:27 - Fixed a bug which would create both a clientside and a serverside ragdoll on listen servers. - Added support for MapVote. - Fixed PostMatch not checking for Round Limit and Map Limit properly. # 20.06.2016 20:52 - Added taunting ability (ShowSpare1) and convars to define custom packs. - Added ph_teams_weighted that will assign players using a weighted Score. - Added convar to unlock Hider rotation to 3-Dimensional mode. (ph_hider_allow_full_rotation) - Added debug command to print game statistics. (ph_debug_stats) - Fixed Prop Rotation randomly being delayed by sending additional information. - Fixed ph_teams_randomize that would assign all players to Seekers. - Fixed a bug with ph_round_timel 3BBC imit that made it ignore the blind time or double it. - Changed Team convars to use the ph_teams_ prefix instead. - Updated Game UI to look a little bit more modern. # 19.06.2016 16:58 - Implemented a Gamemode hook to respect the current mp_friendlyfire setting. (0 = Off, 1 = On, 2 = Self-Damage) - Implemented network messages for synchronized Kill Notifications. - Implemented ConVars for Taunts for Seekers & Hiders. (ph_taunts_seekers,ph_taunts_hiders) - Fixed a bug in which Seekers would be able to sprint while sprinting was disabled (and the other way around). - Implemented Team randomization for 'Original' Gametype. (ph_round_randomizeteams)
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