8000 Implement a 'temporary character' system · Issue #31 · TinManTex/InfiniteHeaven · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content

Implement a 'temporary character' system #31

New issue

Have a question about this project? Sign up for a free GitHub account to open an 8000 issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Open
TinManTex opened this issue Nov 3, 2021 · 1 comment
Open

Implement a 'temporary character' system #31

TinManTex opened this issue Nov 3, 2021 · 1 comment

Comments

@TinManTex
Copy link
Owner
TinManTex commented Nov 3, 2021

Ala the base games 'temporaryplayer' system, basically to be used for gameplay purposes and allowing to revert to the users characterFova after.

Basically will allow SolidSnakeForCoOp to implement his disguise system in a better way.

@TinManTex
Copy link
Owner Author

On the surface modders just need access to IHHooks character override system. But ideally they need an implementation that can easily revert to the prior values of it, which at the very least will be the user chosen character option.
It gets more complicated if allowing multiple different uses of it in the same mission, where it essentially becomes a list of values that have been set.
Even if not, will still need handling of saving both mission start values and checkpoint values (the IH save system doesn't at the moment).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant
0