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What is the version of xEdit you are using?
FO4Edit 4.1.5f x64 (C0DCE642) starting session 2024-07-25 09:52:27
Describe the bug
When attempting to launch xSFEdit, it displays error: "Fatal: Could not open registry key: \SOFTWARE\Bethesda Softworks\Fallout4\ This can happen after Steam updates, run the game's launcher to restore registry settings" When dismissing the message FO4Edit launches and shows in the messages window:
Using Fallout4 Data Path:
Using Scripts Path: C:\xEdit\Edit Scripts
Using Cache Path:
Using ini:
Fatal: Could not find ini
No functionality is available at this point.
To reproduce
Steps to reproduce the behavior:
Launch xSFEdit64.exe or xSFEdit.exe
See error message
Proceed to non-functional FO4Edit instance.
Expected behavior
SFEdit launches instead of FO4Edit and does not check for non-existent FO4 installs.
Screenshots
Additional context
This machine has never had FO4 installed on it.
The text was updated successfully, but these errors were encountered:
-SF1 argument indeed fixes it, thanks. I'm guessing from what @taosecurity says the fix is already in g and this can be closed right way when that releases.
What is the version of xEdit you are using?
FO4Edit 4.1.5f x64 (C0DCE642) starting session 2024-07-25 09:52:27
Describe the bug
When attempting to launch xSFEdit, it displays error: "Fatal: Could not open registry key: \SOFTWARE\Bethesda Softworks\Fallout4\ This can happen after Steam updates, run the game's launcher to restore registry settings" When dismissing the message FO4Edit launches and shows in the messages window:
Using Fallout4 Data Path:
Using Scripts Path: C:\xEdit\Edit Scripts
Using Cache Path:
Using ini:
Fatal: Could not find ini
No functionality is available at this point.
To reproduce
Steps to reproduce the behavior:
Expected behavior
SFEdit launches instead of FO4Edit and does not check for non-existent FO4 installs.
Screenshots


Additional context
This machine has never had FO4 installed on it.
The text was updated successfully, but these errors were encountered: