8000 Releases · Sharlottes/sharustry · GitHub
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Releases: Sharlottes/sharustry

v0.2

24 Aug 02:49
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V137 ALPHA MIGRATION FINISHED - PLAYING AVALIABLE NOW!

yet, there might be various of hidden bugs or overpowered things. if you find that, please post on issue to let me know that. everything can be acceptable.

NOTICE

  • release file can be changed anytime. i will add change recode here when i update release file for solving issue. this may cause mismatching with github tag: v0.2, but i think this is better way for saving release spamming.
  • bundle also may not be translated/setted, like ??? bundle_smth ??? text. if you find it in the game with non-english-language, please translate it via pull request.
  • if it's fully stable, i will leave modding again - no new content, because the reason that i migrated sharsutry to v137 is not because i start modding again, just but this project is a part of Sharjects portfolio's projects.

CHANGE_LOG

v0.1.6

08 Dec 08:24
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  • removed mount turret selection on multi turret
  • removed gap on block selection ui
  • fixed issue: #12
  • fixed mount turrets don't recoil when main turret does

v0.1.5.1

06 Aug 04:24
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  • updated to 129.2v

v0.1.5

21 Jul 07:56
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fixed bug, upgraded to v7

v0.1.4

01 May 14:10
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Temporary release. For detailed descriptions such as bugfixes and adding content, in the next release.

v0.1.3

24 Apr 10:34
a9d7db3
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Temporary release. For detailed descriptions such as bugfixes and adding content, in the next release.

v0.1.2.3.1

30 Mar 13:27
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  • added mini mount, mini drill

  • added new skill into trinity
    ezgif com-gif-maker (11)

  • added skill, reload bar
    ezgif com-gif-maker (12)
    ezgif com-gif-maker (13)

  • fixed various minor bugs

  • bugfix

v0.1.2.2

17 Mar 12:09
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Added two Armed Core and TechTree

image
image

now play on campaign too!

Logic controlable multi turret

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not added sense yet

Added new turret: Trinity

dae35bc956597e8e45d339e6e5588a03.1.mp4

old version of techniqus, sprite by rayforce

v0.1.2.1

14 Mar 14:15
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updated main bullet

ab0e77921d23718d61544cd51d893544.mp4
219dfef5d73039d08d492f619a903968.mp4
1093de4e217749c73074bfb25ab073c3.mp4
67819d4f410a6da7ed1032193f4dd6e9.mp4

v0.1.2

13 Mar 13:45
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Added new multi turret: Clinicus

image
image

https://user-images.githubusercontent.com/60801210/111031638-df60aa80-844b-11eb-9308-089daef85628.mp4
https://user-images.githubusercontent.com/60801210/111031645-eb4c6c80-844b-11eb-9fff-17e056980e37.mp4

image
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  • 1 mount turret that shoots repair unit laser,
    2 mount turrets that burst-shoot repair block bolt,
    main turret that scatter-shoots support repair bullet.

  • will add passive skill: healing wave

  • will add skill: deploy overclock field

Added skill into balkan

image
https://user-images.githubusercontent.com/60801210/111031799-a4ab4200-844c-11eb-85bd-2823ede0b964.mp4

  • every 5 and 20 shots, the skill is activated.

Added support turret, "Technicus"

image
https://user-images.githubusercontent.com/60801210/111031897-27340180-844d-11eb-895e-dde4ff475f19.mp4

  • not completely done.
  • will add skill: deploy force shield

Various minor bugfix

  • mostly bug was in the multi turret
  • when one of the mounts is charging, main turret will stop.
  • item ammo bugfix. (caused when i put different item ammo between main and mounted)
  • clean up
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