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I have coupled a standard c++ RTree template implementation to RoutingKit that allows to snap to edges (and modelling edges). It also prefers the preferred side of the road based on the winding orde of the edge. If interested drop me a line, obviously I will try to get this alternative geocoding implementation as pull request.
The text was updated successfully, but these errors were encountered:
I have coupled a standard c++ RTree template implementation to RoutingKit that allows to snap to edges (and modelling edges). It also prefers the preferred side of the road based on the winding orde of the edge. If interested drop me a line, obviously I will try to get this alternative geocoding implementation as pull request.
The text was updated successfully, but these errors were encountered: