8000 Value of 'is_round_active' in the packets to the bots is incorrect if lockstep is enabled · Issue #571 · RLBot/RLBot · GitHub
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Value of 'is_round_active' in the packets to the bots is incorrect if lockstep is enabled #571
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@SavageSnowgoose

Description

@SavageSnowgoose

If you enable lockstep then the packet game_info value for is_round_active flips between true and false constantly. Taking the default python template and adding a print for each time is_round_active changes state (bot is attached) gives an output like the following snippet:

...
is_round_active became False @ 2021-12-31 22:50:02.491142
is_round_active became True @ 2021-12-31 22:50:03.846140
is_round_active became False @ 2021-12-31 22:50:03.874141
is_round_active became True @ 2021-12-31 22:50:05.228142
is_round_active became False @ 2021-12-31 22:50:05.267140
... (repeat forever)

Running the same bot without lockstep gives valid is_round_active outputs.

Unfortunately the bug (from what I can determine) is probably in the closed source part so there is nothing more I can do.

GameInfoBugBot.zip

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