GLTF export does not export all textures in the material, and no baked data · Issue #13 · Plattar/gltf-exporter · GitHub
More Web Proxy on the site http://driver.im/
You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am selecting a proper game object in Unity for export. The GLTF zip only contains the normal map texture along with the mesh and .bin file. The normal map texture appears as a pink image. Not as a usual purple normal map. Also, I expected my baked game object to include the baked look of the asset. I mean, its in Unity, I bake my scene, and select a game object to export as GLTF and expected to see the lightmap in the GLTF version. Is this supported?
Im trying to use GLTF objects from Unity for Babylon.js scenes.
The text was updated successfully, but these errors were encountered:
im trying to do same, but didn't get as far as you. when i do asset->import new asset. i don't see the Plattar menu. just the Plattar assets in the assets library. can't figure out how to export as gltf. what's the trick?
I am selecting a proper game object in Unity for export. The GLTF zip only contains the normal map texture along with the mesh and .bin file. The normal map texture appears as a pink image. Not as a usual purple normal map. Also, I expected my baked game object to include the baked look of the asset. I mean, its in Unity, I bake my scene, and select a game object to export as GLTF and expected to see the lightmap in the GLTF version. Is this supported?
Im trying to use GLTF objects from Unity for Babylon.js scenes.
The text was updated successfully, but these errors were encountered: