|
Phpcraft
|


Public Member Functions | |
| __construct ($eid=0) | |
| send (Connection $con) | |
| __toString () | |
Static Public Member Functions | |
| static | read (Connection $con) |
Public Attributes | |
| $eid | |
| $gamemode = Gamemode::SURVIVAL | |
| $hardcore = false | |
| $dimension = Dimension::OVERWORLD | |
| $render_distance = 8 | |
| $enable_respawn_screen = true | |
The first packet sent to the client after they've logged in.
| Phpcraft\Packet\JoinGamePacket::__construct | ( | $eid = 0 | ) |
| GMP | int | string | $eid |
| Phpcraft\Packet\JoinGamePacket::__toString | ( | ) |
Reimplemented from Phpcraft\Packet\Packet.
|
static |
Initialises the packet class by reading its payload from the given Connection.
| Connection | $con |
| IOException |
Reimplemented from Phpcraft\Packet\Packet.
| Phpcraft\Packet\JoinGamePacket::send | ( | Connection | $con | ) |
Adds the packet's ID and payload to the Connection's write buffer and sends it over the wire if the connection has a stream. Note that in some cases this will produce multiple Minecraft packets, therefore you should only use this on connections without a stream if you know what you're doing.
| Connection | $con |
| IOException |
Reimplemented from Phpcraft\Packet\Packet.
| int Phpcraft\Packet\JoinGamePacket::$dimension = Dimension::OVERWORLD |
| GMP Phpcraft\Packet\JoinGamePacket::$eid |
| bool Phpcraft\Packet\JoinGamePacket::$enable_respawn_screen = true |
Set to false when the doImmediateRespawn gamerule is true. Only for 1.15+ clients.
| int Phpcraft\Packet\JoinGamePacket::$gamemode = Gamemode::SURVIVAL |
| bool Phpcraft\Packet\JoinGamePacket::$hardcore = false |
| int Phpcraft\Packet\JoinGamePacket::$render_distance = 8 |
1.8.17