8000 [Remove Blur/Bloom] Prince of Persis Warrior Within infinite loading · Issue #28 · PeterDelta/PCSX2 · GitHub
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[Remove Blur/Bloom] Prince of Persis Warrior Within infinite loading #28

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Vinfer00 opened this issue May 1, 2025 · 3 comments
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@Vinfer00
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Vinfer00 commented May 1, 2025

(SLES-52822) 105CC366

Hello!
I saw a post that you have fixed/updated the patch for the US version.

I'm playing the EU version with the relative patch to remove the blur/bloom but the game only boot on the loading screen and then there is an infinite loading.

If I enabled the patch after choosing the save file, the patch works and the blur and bloom effect are gone.

[Remove Blur/Bloom]
author=fobes
description=Removes the post-processing blur/bloom effect
patch=1,EE,00537344,word,00000000

I know you are not the author of the patch but are you able to have a look on it please?
Thanks!

@PeterDelta
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PeterDelta commented May 1, 2025

I have it in the included repository, it seems to work fine but I would have to test it to see if it works well throughout the entire game. If you plan on playing it from start to finish could you check if it works well?

https://github.com/PeterDelta/PCSX2/blob/main/patches/SLES-52822_105CC366.pnach

Note: Activate the patch before starting the game, it does not activate in real time

@Vinfer00
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Vinfer00 commented May 1, 2025

Thank you! I have tried your patch and it works great!

Please note that I'm using the latest uwp port on the xbox series x of the pcsx2 emulator (synchronised with the latest commits on 7 March 2025).

The patch works even if you enable it before starting the game.

Instead, if I enabled the patch during the gameplay, the emulator crashes, also enabling the 50fps patch (probably a bug in the Xbox port).

Unfortunately at moment I'm not planning to play the whole game.

@PeterDelta
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66D8 PeterDelta commented May 2, 2025

I'm glad :) It's a bug in that program on Xbox, as the patch is designed to be enabled before launch, and if it's enabled during gameplay, nothing should happen. I'm closing this issue for now. I plan to complete the game to test that patch, but I can't yet.

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