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Non-existent high end in Pokémon Emerald #83

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Mudstep opened this issue Feb 6, 2021 · 1 comment
Open

Non-existent high end in Pokémon Emerald #83

Mudstep opened this issue Feb 6, 2021 · 1 comment

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@Mudstep
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Mudstep commented Feb 6, 2021

For some reason, there's a complete cut of the high end beyond 7.1khz. This makes the entire track seem like it's coming out of a crappy speaker, and quite nasally. This is incredibly inaccurate to the GBA. I have listened to multiple tracks on both an emulator and on the actual GBA hardware, just to ensure I wasn't going crazy, and the high end is there. Here's a picture of the frequency spectrum for reference:

image

@Kermalis
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Kermalis commented Feb 6, 2021

The DAC is not emulated at all, and neither GBA engine is currently using 8-bit math; it's all using float audio for now

Until I get time/knowledge on how to do it, it'll remain this way

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