you can ask me about anything 💬here
My next focus will be on creating some useful plugins for Unreal Engine 5.
If you can see its full name, it means I'm programming it:
- Procedural Content Processor:Provide procedural methods to manage objects, assets and worlds.
- Gaussian Splatting For Unreal Engine:Convert primitives into 3D Gaussians.
- Blueprint_C: Generate C++ code proxy of blueprint.
- Enhanced Asset:Separate some properties of binary assets into readable text to enhance version control and multi - person collaboration.
- Widget Card:This makes it possible for the user interface of the Unreal Engine to undergo free perspective transformation and eliminates the influence of post-processing.
- Virtual Collision:A general-purpose and high-performance collision body strategy
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- Cosmos(Project):Cosmos stands as a self-contained gaming project, which is poised to incorporate explorations of some cutting-edge technologies.
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