8000 Italink (Italink) · GitHub
[go: up one dir, main page]
More Web Proxy on the site http://driver.im/
Skip to content
View Italink's full-sized avatar
:octocat:
:octocat:

Block or report Italink

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Italink/README.md

Hi

I'm a game engine engineer from China

you can ask me about anything 💬here

My next focus will be on creating some useful plugins for Unreal Engine 5.

If you can see its full name, it means I'm programming it:

  • Procedural Content Processor:Provide procedural methods to manage objects, assets and worlds.
  • Gaussian Splatting For Unreal Engine:Convert primitives into 3D Gaussians.
  • Blueprint_C: Generate C++ code proxy of blueprint.
  • Enhanced Asset:Separate some properties of binary assets into readable text to enhance version control and multi - person collaboration.
  • Widget Card:This makes it possible for the user interface of the Unreal Engine to undergo free perspective transformation and eliminates the influence of post-processing.
  • Virtual Collision:A general-purpose and high-performance collision body strategy
  • Rxxxxxxx Sxxxxxxx
  • Fxxxx Axxxxxxxx Cxxxxxx
  • Wxxxx Oxxxxxxxx
  • Jxx Hxxxxxx
  • Uxxxxx Wxxxxxxxx Exxxxx(Project)
  • Cosmos(Project):Cosmos stands as a self-contained gaming project, which is poised to incorporate explorations of some cutting-edge technologies.
  • Txx Axxxxxxx ox Gxxx Pxxxxxxxxx (Blog)

Pinned Loading

  1. ModernGraphicsEngineGuide ModernGraphicsEngineGuide Public

    现代图形引擎入门指南

    C++ 426 45

  2. ProceduralContentProcessor ProceduralContentProcessor Public

    Unreal Engine Plugin: Provide procedural methods to manage objects, assets and worlds.

    C++ 6

  3. GaussianSplattingForUnrealEngine GaussianSplattingForUnrealEngine Public

    Gaussian Splatting Unreal Engine Plugin: Convert primitives into 3D Gaussians

    C++ 66 10

  4. QNeumorphism QNeumorphism Public

    neumorphism in Qt

    C++ 15 2

  5. Blueprint_C Blueprint_C Public

    Unreal Engine plugin for generate C++ code proxy of blueprint

    C++ 20 1

  6. MyComputerCareer MyComputerCareer Public

    Windows user input monitoring tool

    C++ 3 1

0