8000 Death save should be a secret roll · Issue #48 · Futil/foundry-mothership · GitHub
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Death save should be a secret roll #48

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NikolasTzimoulis opened this issue Nov 18, 2024 · 2 comments · May be fixed by #57
Open

Death save should be a secret roll #48

NikolasTzimoulis opened this issue Nov 18, 2024 · 2 comments · May be fixed by #57
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enhancement New feature or request
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@NikolasTzimoulis
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When you die, the Warden makes a Death Save by placing 1d10 in a cup, shaking the cup, and placing it face down on the table (covering the die). As soon as someone spends a turn checking your vitals, the die is revealed and the roll is looked up on the Death Table below. Use common sense.

Based on that rule I think the death save should only show the result to the GM initially. So it should be a "blind GM roll".

@Melon-PieldeSapo
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I have been poking arround other systems code to se how the add buttons to the chat:

They have theyr own chatmessage class like this:
export default class ChatMessageMosh extends ChatMessage{...}

and in there, on the function
async getHTML(...args) {
they add the listener for the buttons:
this._displayChatActionButtons(html);
this._activateActivityListeners(html[0]);
(among other things)

creating a specific mosh chat class and customize it there could be a way to also make all the chats looks Mosh, like in this case:
image

@Melon-PieldeSapo Melon-PieldeSapo added the enhancement New feature or request label Dec 11, 2024
@Melon-PieldeSapo Melon-PieldeSapo linked a pull request Dec 17, 2024 that will close this issue
@Melon-PieldeSapo
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Created a branch for this development.
I started playing with the chat message class, not anyway near the button of death save, but we have now the frame for it.

@Melon-PieldeSapo Melon-PieldeSapo added this to the 0.5.26 milestone Jan 30, 2025
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