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When you die, the Warden makes a Death Save by placing 1d10 in a cup, shaking the cup, and placing it face down on the table (covering the die). As soon as someone spends a turn checking your vitals, the die is revealed and the roll is looked up on the Death Table below. Use common sense.
Based on that rule I think the death save should only show the result to the GM initially. So it should be a "blind GM roll".
The text was updated successfully, but these errors were encountered:
I have been poking arround other systems code to se how the add buttons to the chat:
They have theyr own chatmessage class like this:
export default class ChatMessageMosh extends ChatMessage{...}
and in there, on the function
async getHTML(...args) {
they add the listener for the buttons:
this._displayChatActionButtons(html);
this._activateActivityListeners(html[0]);
(among other things)
creating a specific mosh chat class and customize it there could be a way to also make all the chats looks Mosh, like in this case:
Created a branch for this development.
I started playing with the chat message class, not anyway near the button of death save, but we have now the frame for it.
Based on that rule I think the death save should only show the result to the GM initially. So it should be a "blind GM roll".
The text was updated successfully, but these errors were encountered: