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It seems that, due to the usage of RenderTexture.active and having the resultant ReadPixel be "blit'd" from that, it's not possible to record just part of the screen?
I've tried using multiple cameras and changing the pixelRect to be cropped to the right part of the screen.. Is using RenderTexture necessary or is there a work around to this?
Changing the y coordinate of the ReadPixel after the RenderTexture.active source - instead of read pixel from that y coordinate, here is an example of what I mean - https://gyazo.com/5393dd53594368d117370377466cf102
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