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Updates #114
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Yes, you can lock it to a specific version by editing the Example: {
"UpdateChannel": "Devel",
"TargetVersion": "58.0.0.0",
"TargetResourceDigest": "2e0bed670d2e172e14af13b4a6265dd341ef2fbe276f6bee8f8392de95e9fc8f",
"Debug": true
} This is supported in v5+ of the updater. The digests can be found at https://dbn4nit5dt5fw.cloudfront.net/Channels/Devel/Manifest2.json (replace Devel with Release for versions from the stable branch) and timestamps are in Windows FILETIME (https://learn.microsoft.com/en-us/windows/win32/api/minwinbase/ns-minwinbase-filetime) |
This doesn't seem to work with version 59, I still get the error popup: {
"UpdateChannel": "Release",
"TargetVersion": "59.0.0.0",
"TargetResourceDigest": "f92bc1e96ef0a968cc96b9e36a31e5b2b399295c5164e343fa4846891bbae758",
"Debug": false
} My cache manifest: Manifest-Release.json already has the correct version downloaded: {
"BuildDate" : 133279259283209703,
"Digest" : "f92bc1e96ef0a968cc96b9e36a31e5b2b399295c5164e343fa4846891bbae758",
"MinGameVersion" : "3.6.117.0",
"URL" : "",
"Version" : "59.0.0.0"
} changing Debug to TRUE creates a console window that shows it is still checking for the manifest and instantly failing for no internet connection. After a while it displays the error. |
Is there any way to turn off auto-updates for the script extender?
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