8000 Timer visually starts before the players can move · Issue #49 · NeunEinser/bingo · GitHub
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Timer visually starts before the players can move #49

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opl- opened this issue May 21, 2021 · 5 comments
Closed

Timer visually starts before the players can move #49

opl- opened this issue May 21, 2021 · 5 comments
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bug Something isn't working v low prio

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@opl-
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opl- commented May 21, 2021

The game timer currently starts counting down while the world isn't yet generated and players are in the lobby. It'd make more sense for it to start the moment players can start moving and breaking blocks.

@MalbaCato
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The timer is reset back to 0 the moment the game starts so this is irrelevant. Don't close the issue tho, as neun seems not to be tracking that this needs to be fixed, as the times should not be shown (or kept at 0) before the game starts.

@NeunEinser
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Do you mean the keeping progress of gametime which counts up?
That's being reset once the game starts, the counting during setup is a display bug (I do use a worldborder timer for a different purpose there and currently that's displayed there as well)

@NeunEinser
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I am just going to assume above is what you mean and this will be used to track that issue. If there is another bug, feel free to open another issue.

@NeunEinser NeunEinser added the bug Something isn't working label May 22, 2021
@opl-
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opl- commented May 22, 2021

The timer is reset back to 0 the moment the game starts so this is irrelevant.

I did not realize that, though it does make sense. Still, it was rather confusing to see it tick up. Feel free to rename the issue title to better describe what the intended behavior is.

@NeunEinser NeunEinser changed the title Timer starts before the players can move Timer visually starts before the players can move Aug 31, 2021
@NeunEinser
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Fixed in 86ca12e

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